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CD3: -=- THULLGRIM -=- please read last page

Well, because of the way the Temple was built, it seems like room number 9 is newer than the secret passage. And the secret passage is connected through 9... so I assume that 9 originally was just a rock corridor leading to 10 and 11, but was recently broken open and graves were placed inside... It is kinda awkward...

Or 9 was intended to be a fake "last room" and is actually just slightly older than the corridors through 10 and 11. If that's the case, I'd have to change my entry slightly. Perhaps the workers there were trying to dig up one of the graves for the undead to use (because all the coffins have been used up).
 

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Leopold said:
As long as you can justify having the 2 goblins in there then it's fine with me.

Also are there creatures that eat in here? A way to bring in corpses? Can we have this place usually on or near a gravesite? This way we can send out zombies, bring them back to the 'kitchen' to be prepared.

Also looking at my lil entry I realize that my guy would know the people that he would have food delivered to. Perhaps something along those lines of a list of what their 'favorite' food is?
Although I love the idea of a mad goblin cook, I have to say that justifying it in a dungeon of undead is rather... tricky. ;) "Undead do not breathe, eat, or sleep."

None of the inhabitants of the dungeon really *need* to eat, with the exception of the not-quite-dead-yet phantom fungus. I think the zombies and ghasts (don't we have ghasts in there somewhere... can't remember where they are) are probably the only ones that would even *want* to eat, although they can theoretically "survive" without. I may actually put a live cleric in #5 to give the party some roleplaying opportunities, but AFAIK we don't have anything else alive in there.

Damnation in particular has no need and probably no desire for food, which makes the chef's talk about preparing food for his master a little strange.

Getting food from outside the complex would be difficult as well, since the Iron Door seems to be locked from the *outside*, and there doesn't seem to be any way to reset the trap from the inside. Maybe the chef has been digging up the corpses in #9, and that's what he's been preparing? Add a dirt trail from #9 to the kitchen, and we're set. Of course, this would imply that the Chef has only been at it fairly recently, but I can live with that.
 

die_kluge said:
If everyone is in favor of me adding a pile of bones with a ghost touch longsword in it in front of the door, I can do that.

Seems awful *nice*, though. ;)
Remember, we're *not* here to kill off the PC's as quickly as possible, even if it may seem so at times. :D

Seriously, this dungeon is so packed will all sorts of incorporeal undead that it's entirely possible that nobody but the cleric will have any way of fighting them. That's not much fun either...

Besides, I never mentioned a ghost touch *longsword*. How about a dagger? :cool:

Any other creative ways to combat undead and/or incorporeal opponents that we may want to give the players access to? We may also want to consider planting a scroll of restoration somewhere. Lots of ability drain attacks in here! Hmm... I think I'll put one in the bookshelves in room #5

Bookshelf inventory so far:
- Undecipherable volume in same language as the inscriptions on the cylinders in #14
- Brief history of the dungeon up to the time of Merodak
- "Treatise on the destruction of the Unliving" (cursed Vacuous Grimoire - heh!)
- scroll of restoration, possibly others (desecrate, animate dead, ...)
- family history of whomever was buried in #9 and how they tie into the complex - Creamsteak, you want to take a crack at that? Who's depicted on that tapestry?
 

I like the idea of a crazy butcher goblin that calls himself a chef and goes around preparing dead bodies for eating. He'd have to be pretty sneaky, stuck in the crypt for a long time, and not travel around too much just to survive though...
 

Conaill said:
Besides, I never mentioned a ghost touch *longsword*. How about a dagger? :cool:
How 'bout a spiked gauntlet? (It's got a certain poetic-ness about it. They reach out and touch you, you reach out and touch them.) Or maybe a pouch of ghost-touch slingstones (for something really unusual).

Some potions/scrolls of restoration would be nice, but if the PCs know they're heading into Undead Territory, I'd hope they're bringing some of those along anyway. Certainly the undead won't be hoarding them, so the only such items in the complex would be brought in by prior adventurers who died before they could use them.

I like the mad goblin chef. Perhaps he's cooking bits of corpses to feed to zombies. He has a diary describing his life-long quest to find the proper food to tame and domesticate undead flesh-eaters. A blood-smeared page might have the entry: "Note: Hand-feeding the ghoul did not work."
 

I need to update my entry to include the revelation that knock removes *two* locks, not just one. So, that changes mine a bit. And I can add a pile of bones to the door, with a few trinkets. A ghost touch weapon would be nice, and maybe a set of +1 chain, but a wand of magic missiles would be uber nice, too.

Is there, in fact, any treasure in this dungeon anywhere?
 

Creamsteak said:
I like the idea of a crazy butcher goblin that calls himself a chef and goes around preparing dead bodies for eating. He'd have to be pretty sneaky, stuck in the crypt for a long time, and not travel around too much just to survive though...


well he's a ghost from above so perhaps he JUST made his way down here and he's the one who is digging up the bodies to prepare for people to eat.

I can add in the kitchen that there are plates of food there that haven't been touched in who knows how long.


As there are no other creatures that 'eat' here, I was thinking that doesn't matter. He is crazy enough to just go ahead and serve the food to the zombies and really not care one way or another. In this way his role as 'chef' is fullfilled and since none of those creatures eat the 'food' anyway he can simply just hack up any bodies that is lying around not moving and 'prepare' them.

This way the PC's can see a blood trail leading to the kitchen when/if they flee and leave bodies.

I am all for a ghost touch dagger and not a long sword.
 

Keep in mind that this is a 5th level adventure. By that time, most fighting PC's will have a plushone weapon. They will be able to attack uncorporeal undead, albeit with a 50% miss chance.
 

I could do a ghost touch dagger. I was thinking that a suit of armor might be nice, too. Would make sense if the guy died and the pile of his stuff is right there. Maybe a potion as well. Is there any treasure in this dungeon?
 
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its also possible that Sir Merinol's holy sword is a ghost touch instead, but i kinda used the two negative levels it gave him as a mitigating factor, also im going edit my post to mention that the Unbreathing is a death god
 

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