shilsen said:Until it shows up as errata (which, as you note, it hasn't yet), that is the way it works. And I do agree that it's too powerful as written.
Elder-Basilisk said:Actually, some DMs will be considerably more restrictive than that. Shillelagh only works on a non-magical club or quarterstaff and, if the club later becomes even temporarily magical due to a brambles, spikes, etc. it could be suppressed like an enlarge person is suppressed if the subject is polymorphed into a non-humanoid.
Testament said:For true insanity, use Ironwood and Wood Shape to make a wooden greatsword, then Spike it up.
Pinotage said:[...]Spikes lasts 1 hour per level, making it hugely powerful.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.