Time compress on. Alberon has already exhausted the uses of the one ability he was using. The odd thing is that he was hit more times while using the ability then since.
Alberon's physical attacks are not so imposing, either, missing all three times. He does heal up to 20 HP, however.
Round 720: Tempo Drake hits five times, only missing with one claw, for a total of 82-50=32 points of damage. Alberon is defeated.
Tempo Drake shifts to 20N30E. He has 95 HP remaining.
Next in round 720 for Chaotic Evil is a minotaur of legend (Monster Manual II). For details, please press the button.
[sblock]Like a normal minotaur, with the following changes:
Outsider (native) type
69 HP
AC 22
Improved Initiative and Multiattack as bonus feats
+14 with primary weapon
DR 10/magic
immune to mind-affecting and acid
Breath weapon: 15-foot cone of fire for 3d6 (Ref half DC 20) every 1d4 rounds
Str +10, Dex +6, Con +10, Int +2, Wis +2, Cha +4
+3 bonus to saves, so they are as follows: Fort +14, Ref +11, Will +9[/sblock]
Alberon's physical attacks are not so imposing, either, missing all three times. He does heal up to 20 HP, however.
Round 720: Tempo Drake hits five times, only missing with one claw, for a total of 82-50=32 points of damage. Alberon is defeated.
Tempo Drake shifts to 20N30E. He has 95 HP remaining.
Next in round 720 for Chaotic Evil is a minotaur of legend (Monster Manual II). For details, please press the button.
[sblock]Like a normal minotaur, with the following changes:
Outsider (native) type
69 HP
AC 22
Improved Initiative and Multiattack as bonus feats
+14 with primary weapon
DR 10/magic
immune to mind-affecting and acid
Breath weapon: 15-foot cone of fire for 3d6 (Ref half DC 20) every 1d4 rounds
Str +10, Dex +6, Con +10, Int +2, Wis +2, Cha +4
+3 bonus to saves, so they are as follows: Fort +14, Ref +11, Will +9[/sblock]