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Celestial Brilliance

die_kluge said:
Yea, that makes sense.

But, I guess vampires would still be a special case in regards to this, though, right? That is, even if the damage didn't penetrate the globe, the sunlight still would, so that would still render them incapacitated to some degree.

I'm not 100% familiar with the spell (I didn't get the BoED :))

Does it specify that the light the spell produces has the properties of sunlight?

Only if it did would I be inclined to allow it to have an effect on the vampire. Otherwise I would consider it as 'fake' sunlight which would have no effect. (I'm thinking of LeStat and the helicopter searchlight in Interview with a Vampire :))

You could think of the damaging effect of the spell as a kind of positive energy flow that is carried along with the light. The wall of force would stop the positive energy while allowing the harmless light to continue..
 

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The spell specifically sais:
Evil outsiders, as well as undead
creatures that are specifically harmed by
sunlight, take 2d6 points of damage each
round in the bright light.
Does this mean that it deals 2d6 damage to Evil outsiders (all) AND to undead creatures specifically harmed by sunlight?
Or that it deals 2d6 damage to Evil outsiders specifically harmed by sunlight AND to undead creatures specifically harmed by sunlight?
 

Welcome to ENWorld, you just responded to a 7 yr old thread, though.

I...can't believe people thought 2d6 damage/round was broken, even with the duration. I guess if it's portable, otherwise...what?!

Oh, your user name makes me feel like eating, btw. :)
 

Thanks for the welcoming StreamOfTheSky. :)

Well I noticed that before, however since there was already a thread about this spell, I didn't want to start a new one.
So I desided to make my question here hoping for an answer, since I am currently using this spell with my cleric. However my DM finds the 2d6 damage per round a bit broken, so by using the "Read As Writen" rule, he claims that the spell only works on "evil outsiders specifically harmed by sunlight" (I personaly can't think of more than 2 or 3 such creatures) and not on all evil outsiders.

So what do you guyz think?

Btw he plays a "demon/devil themed" campaign :p
 



The spell specifically sais:
Evil outsiders, as well as undead
creatures that are specifically harmed by
sunlight, take 2d6 points of damage each
round in the bright light.
Does this mean that it deals 2d6 damage to Evil outsiders (all) AND to undead creatures specifically harmed by sunlight?
Or that it deals 2d6 damage to Evil outsiders specifically harmed by sunlight AND to undead creatures specifically harmed by sunlight?

The comma separating the evil outsiders and undead harmed by sunlight makes me think the first option is correct:
Evil outsiders,
undead creatures that are specifically harmed by sunlight,
take 2d6 points of damage each round in the bright light.

One thing I'd add though: It is "bright light", it is going to be noticeable by everyone that can see (which allows a spellcraft check for continuing magical effect). Bright lights can even be seen in normal daylight. The only time I can see this light not being noticed is if there are a multitude of bright light sources in the area.

Given that (unless the OP's vamp always stayed out of range or the spell was cast during the battle), I'm not sure what the vampire was doing anywhere dear the light in the first place.
 

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