Celestial Lords - alternate BoVD feats


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A language exists of such power and fairness that only those who have known love, justice and compassion may utter it and live. This language, usually called the High Voice, was originally the language of the good gods and their most loyal and powerful servants. Also called High Celestial, this is the language that the tongue of the lesser holy beings and mortal clerics was based on. Translating or writing the High Voice is impossible, for its concepts of goodness, justice and mercy are too complex and accurate.
Besides communicating in the language of exalted goodness, you can use it for:
Awe: By speaking words of praise, courage and holiness, you can awe the creatures who can hear you. Using the High Voice in this matter drains you of 1d4 points of Charisma per round of use. Those withing hearing range and line of sight must make a Will save vs. DC 10 + 1/2x your level + your Cha mod. Those who fail suffer consequences based on their level and alignment;
Levels 1-10, Nongood: Characters are afraid and shaken, and flee from the source of their fear as quickly as possible, not stopping until they are out of hearing and sight. When cornered or otherwise unable to flee, a character may fight, though tey are still shaken for 1d10 rounds.
Levels 1-10, Good: Characters of good alignment respond favourably to the High Voice, and are charmed persons for 1d10 minutes.
Levels 11+, Evil: These characters, though impressed by or possibly afraid of the speaker, are forced to attack this obvious beacon of exalted goodness.
Levels 11+, Nonevil: These characters are impressed, treating the speaker more favourably, and consider him or her more worthy of respect. Increase their attitude by one step.
Courage: By speaking to your allies in High Celestial for one round, you inspire courage in them, much like the bardic ability of the same name. They receive a +2 morale bonus on saves against charm and fear effects and a +1 morale bonus on attack and damage rolls for 5 + Cha mod rounds. Using the High Voice in this manner drains 1d4 points of Charisma.
Power: You can energise good magic items and spells with the High Voice. As with the other uses, this drains 1d4 points of Charisma per use. By weaving High Celestial words in addition to verbal components, you can increase the effective spellcaster level of a spell or magic item with a +1 divine bonus without extra cost. Weapons forged or ensorcilled under the sound of the High Voice are always considered blessed weapons, and most Holy Avengers and Artifacts of Good were created with it's help.

Good-aligned gods, Paragon creatures and the upper ranks of the Celestials who meet the requirements can speak High Celestial by default. Other creatures, and mortal servants of Good need to take this feat, for their physiology was never designed for it's use.
HIGH VOICE [BLESSED]
You learn to speak the tongue of the highest rank of celestial beings.
Prerequisites: Unwavering Good alignment, base Will save bonus +5, Int 15, Cha 15.
Benefit: You can use the High Voice to reinforce your allies, rebuke your enemies or help cast good spells and create good magic items.
Normal: Attempting to speak in the High Voice without this feat usually results in the death of the user; the concepts and words are of such purity that they consume unworthy and non-good parts of those who utter them.
Special: This feat may only be taken by characters who are extremely Good; they must have served the same diety throughout their adult life and possess a nigh virginial record of goodness and faith.
 


I think that in the second thread, their take on the verbiage of High Speech was a good proposal.

I liked the feats in the first thread as well.

I disagree with the assertion that celestials shouldn't have the equivalent of lords, although we could possibly call them "Champions," denoting their accomplishments in the name of Good, rather than "Lords," indicating a possibly misleading idea of domination or authority.

- Devon
 



Celestial Champions sound good, I agree on that, but celestials do have lords, well at least the lawful ones do :p But champions do sound better...
 



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