Hey, this is my first attempt at homebrewing for 4 Ed., so be gentle ^^
[FONT="]Centaur Shooter Level 5 Artillery[/FONT]
[FONT="]Large natural humanoid XP 200[/FONT]
[FONT="]Initiative [/FONT][FONT="]+6 Senses Perception +11; low-light vision[/FONT]
[FONT="]HP [/FONT][FONT="]50; Bloodied 25[/FONT]
[FONT="]AC [/FONT][FONT="]20; Fortitude 19, Refl ex 20, Will 19[/FONT]
[FONT="]Speed [/FONT][FONT="]8[/FONT]
[FONT="]r Longbow (standard; at-will)[/FONT][FONT="]✦[/FONT][FONT="] Weapon[/FONT]
[FONT="]Ranged 20/40; 12 vs. AC; 1d10 + 4 damage and [/FONT]
[FONT="]the target slides 1 square.[/FONT]
[FONT="]r Two Birds With One Stone (encounter; rechargeable 5 6)[/FONT][FONT="]✦[/FONT][FONT="] Weapon[/FONT]
[FONT="]The Centaur makes two ranged attacks against two different creatures, not farther than 5 squares from each other.[/FONT][FONT="][/FONT]
[FONT="]Stay Away [/FONT][FONT="](immediate interrupt; at-will)[/FONT][FONT="] [/FONT][FONT="]✦[/FONT][FONT="] Weapon[/FONT][FONT="][/FONT]
[FONT="]When an enemy enters an adjacent square, the centaur makes a[/FONT]
[FONT="]ranged attack that doesn’t provoke opportunity attacks from the [/FONT]
[FONT="]target.[/FONT]
[FONT="]Alignment [/FONT][FONT="]Unaligned Languages Common[/FONT]
[FONT="]Skills [/FONT][FONT="]Stealth +11[/FONT]
[FONT="]Str [/FONT][FONT="]16 (+5) Dex 19 (+6) Wis 14 (+4)[/FONT]
[FONT="]Con [/FONT][FONT="]14 (+4) Int 12 (+3) Cha 10 (+2)[/FONT]
[FONT="]Equipment [/FONT][FONT="]Longbow, quiver with 20 arrows.[/FONT]
[FONT="] [/FONT]
[FONT="]Centaur Assaulter Level 6 Brute[/FONT]
[FONT="]Large natural humanoid XP 250[/FONT]
[FONT="]Initiative [/FONT][FONT="]+5 Senses Perception +7; low-light vision[/FONT]
[FONT="]HP [/FONT][FONT="]84; Bloodied 42[/FONT]
[FONT="]AC [/FONT][FONT="]19; Fortitude 19, Reflex 16, Will 16[/FONT]
[FONT="]Speed [/FONT][FONT="]8[/FONT]
[FONT="]m Spear (standard; at-will) [/FONT][FONT="]✦[/FONT][FONT="] Weapon[/FONT]
[FONT="]+12 vs. AC; 1d8 + 6 damage; and the target is knocked prone.[/FONT]
[FONT="]m Run Over (standard; encounter)[/FONT][FONT="] [/FONT][FONT="]✦[/FONT][FONT="] Weapon[/FONT]
[FONT="]+12 vs. AC; 1d8 + 8 damage; the target is knocked prone and the centaur runs him over: secondary attack; +10 vs. Reflex; 1d6 + 8 damage and the target is dazed until the start of his next turn.[/FONT]
[FONT="]m Hoof Attack (immediate interrupt; at will)[/FONT]
[FONT="]When an enemy flanks him from behind; +10 vs. Reflex; [/FONT]
[FONT="]1d6+6 and the target is knocked prone.[/FONT]
[FONT="]Alignment [/FONT][FONT="]Unaligned Languages Common[/FONT]
[FONT="]Skills [/FONT][FONT="]Stealth +11[/FONT]
[FONT="]Str [/FONT][FONT="]20 (+8) Dex 14 (+5) Wis 14 (+5)[/FONT]
[FONT="]Con [/FONT][FONT="]14 (+5) Int 10 (+3) Cha 12 (+4)[/FONT]
[FONT="]Equipment [/FONT][FONT="]leather armor, light shield, spear[/FONT]
[FONT="] [/FONT][FONT="]
[/FONT]
[FONT="]Centaur Scout Level 6 Skirmisher[/FONT]
[FONT="]Medium natural humanoid XP 250[/FONT]
[FONT="]Initiative [/FONT][FONT="]+7 Senses Perception +6; low-light vision[/FONT]
[FONT="]HP [/FONT][FONT="]70; Bloodied 35[/FONT]
[FONT="]AC [/FONT][FONT="]20; Fortitude 18, Refl ex 16, Will 15[/FONT]
[FONT="]Speed [/FONT][FONT="]8; see also mobile melee attack[/FONT]
[FONT="]mSpear (standard; at-will)[/FONT]
[FONT="]+11 vs. AC; 1d6 + 4 damage.[/FONT]
[FONT="]M Mobile Melee Attack (standard; at-will)[/FONT]
[FONT="]The centaur scout can move up to 4 squares and make one[/FONT]
[FONT="]melee basic attack at any point during that movement. The centaur[/FONT]
[FONT="]doesn’t provoke opportunity attacks when moving away from[/FONT]
[FONT="]the target of its attack.[/FONT]
[FONT="]mRunning Assault (standard; recharge 6 )[/FONT]
[FONT="]The centaur runs past at full speed and makes 3 spear attacks at any points during his move. He can only attack a given enemy once. See also Skirmish.[/FONT]
[FONT="]Skirmish +1d8[/FONT]
[FONT="]If, on its turn, the centaur scout ends its move at least 4[/FONT]
[FONT="]squares away from its starting point, it deals an extra 1d8[/FONT]
[FONT="]damage on its melee attacks until the start of its next turn.[/FONT]
[FONT="]Alignment [/FONT][FONT="]Chaotic evil Languages Abyssal, Common[/FONT]
[FONT="]Skills [/FONT][FONT="]Intimidate +8[/FONT]
[FONT="]Str [/FONT][FONT="]19 (+7) Dex 15 (+5) Wis 12 (+4)[/FONT]
[FONT="]Con [/FONT][FONT="]14 (+5) Int 10 (+3) Cha 8 (+2)[/FONT]
[FONT="]Equipment [/FONT][FONT="]spear, 4 javelins.[/FONT]
[FONT="]Centaur Shooter Level 5 Artillery[/FONT]
[FONT="]Large natural humanoid XP 200[/FONT]
[FONT="]Initiative [/FONT][FONT="]+6 Senses Perception +11; low-light vision[/FONT]
[FONT="]HP [/FONT][FONT="]50; Bloodied 25[/FONT]
[FONT="]AC [/FONT][FONT="]20; Fortitude 19, Refl ex 20, Will 19[/FONT]
[FONT="]Speed [/FONT][FONT="]8[/FONT]
[FONT="]r Longbow (standard; at-will)[/FONT][FONT="]✦[/FONT][FONT="] Weapon[/FONT]
[FONT="]Ranged 20/40; 12 vs. AC; 1d10 + 4 damage and [/FONT]
[FONT="]the target slides 1 square.[/FONT]
[FONT="]r Two Birds With One Stone (encounter; rechargeable 5 6)[/FONT][FONT="]✦[/FONT][FONT="] Weapon[/FONT]
[FONT="]The Centaur makes two ranged attacks against two different creatures, not farther than 5 squares from each other.[/FONT][FONT="][/FONT]
[FONT="]Stay Away [/FONT][FONT="](immediate interrupt; at-will)[/FONT][FONT="] [/FONT][FONT="]✦[/FONT][FONT="] Weapon[/FONT][FONT="][/FONT]
[FONT="]When an enemy enters an adjacent square, the centaur makes a[/FONT]
[FONT="]ranged attack that doesn’t provoke opportunity attacks from the [/FONT]
[FONT="]target.[/FONT]
[FONT="]Alignment [/FONT][FONT="]Unaligned Languages Common[/FONT]
[FONT="]Skills [/FONT][FONT="]Stealth +11[/FONT]
[FONT="]Str [/FONT][FONT="]16 (+5) Dex 19 (+6) Wis 14 (+4)[/FONT]
[FONT="]Con [/FONT][FONT="]14 (+4) Int 12 (+3) Cha 10 (+2)[/FONT]
[FONT="]Equipment [/FONT][FONT="]Longbow, quiver with 20 arrows.[/FONT]
[FONT="] [/FONT]
[FONT="]Centaur Assaulter Level 6 Brute[/FONT]
[FONT="]Large natural humanoid XP 250[/FONT]
[FONT="]Initiative [/FONT][FONT="]+5 Senses Perception +7; low-light vision[/FONT]
[FONT="]HP [/FONT][FONT="]84; Bloodied 42[/FONT]
[FONT="]AC [/FONT][FONT="]19; Fortitude 19, Reflex 16, Will 16[/FONT]
[FONT="]Speed [/FONT][FONT="]8[/FONT]
[FONT="]m Spear (standard; at-will) [/FONT][FONT="]✦[/FONT][FONT="] Weapon[/FONT]
[FONT="]+12 vs. AC; 1d8 + 6 damage; and the target is knocked prone.[/FONT]
[FONT="]m Run Over (standard; encounter)[/FONT][FONT="] [/FONT][FONT="]✦[/FONT][FONT="] Weapon[/FONT]
[FONT="]+12 vs. AC; 1d8 + 8 damage; the target is knocked prone and the centaur runs him over: secondary attack; +10 vs. Reflex; 1d6 + 8 damage and the target is dazed until the start of his next turn.[/FONT]
[FONT="]m Hoof Attack (immediate interrupt; at will)[/FONT]
[FONT="]When an enemy flanks him from behind; +10 vs. Reflex; [/FONT]
[FONT="]1d6+6 and the target is knocked prone.[/FONT]
[FONT="]Alignment [/FONT][FONT="]Unaligned Languages Common[/FONT]
[FONT="]Skills [/FONT][FONT="]Stealth +11[/FONT]
[FONT="]Str [/FONT][FONT="]20 (+8) Dex 14 (+5) Wis 14 (+5)[/FONT]
[FONT="]Con [/FONT][FONT="]14 (+5) Int 10 (+3) Cha 12 (+4)[/FONT]
[FONT="]Equipment [/FONT][FONT="]leather armor, light shield, spear[/FONT]
[FONT="] [/FONT][FONT="]
[/FONT]
[FONT="]Centaur Scout Level 6 Skirmisher[/FONT]
[FONT="]Medium natural humanoid XP 250[/FONT]
[FONT="]Initiative [/FONT][FONT="]+7 Senses Perception +6; low-light vision[/FONT]
[FONT="]HP [/FONT][FONT="]70; Bloodied 35[/FONT]
[FONT="]AC [/FONT][FONT="]20; Fortitude 18, Refl ex 16, Will 15[/FONT]
[FONT="]Speed [/FONT][FONT="]8; see also mobile melee attack[/FONT]
[FONT="]mSpear (standard; at-will)[/FONT]
[FONT="]+11 vs. AC; 1d6 + 4 damage.[/FONT]
[FONT="]M Mobile Melee Attack (standard; at-will)[/FONT]
[FONT="]The centaur scout can move up to 4 squares and make one[/FONT]
[FONT="]melee basic attack at any point during that movement. The centaur[/FONT]
[FONT="]doesn’t provoke opportunity attacks when moving away from[/FONT]
[FONT="]the target of its attack.[/FONT]
[FONT="]mRunning Assault (standard; recharge 6 )[/FONT]
[FONT="]The centaur runs past at full speed and makes 3 spear attacks at any points during his move. He can only attack a given enemy once. See also Skirmish.[/FONT]
[FONT="]Skirmish +1d8[/FONT]
[FONT="]If, on its turn, the centaur scout ends its move at least 4[/FONT]
[FONT="]squares away from its starting point, it deals an extra 1d8[/FONT]
[FONT="]damage on its melee attacks until the start of its next turn.[/FONT]
[FONT="]Alignment [/FONT][FONT="]Chaotic evil Languages Abyssal, Common[/FONT]
[FONT="]Skills [/FONT][FONT="]Intimidate +8[/FONT]
[FONT="]Str [/FONT][FONT="]19 (+7) Dex 15 (+5) Wis 12 (+4)[/FONT]
[FONT="]Con [/FONT][FONT="]14 (+5) Int 10 (+3) Cha 8 (+2)[/FONT]
[FONT="]Equipment [/FONT][FONT="]spear, 4 javelins.[/FONT]