Certain basic feats that should exist (IYO) but don't

Mouseferatu said:
What about the other finessable weapons, like daggers? Do you enforce this for, essentially, all light weapons? Or are rapiers and whips the only ones where Dex is required?

All finessable weapons.

Of course, I also use weapon skills, which are the most important determinant related to what you can do with that dagger or longsword. (Weapon skill ranks can be divided in various ways to give bonuses to AC, attack rolls, damage, and/or critical threat range.)
 

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Raven Crowking said:
I do this....except that it is not optional. If you fight with a rapier or a whip, your Dex is more important than your Str for attacks.
Oh please... not this discussion again, I had a motorbike accident today and don't want to type too much!
 



foxwick said:
I had a Gestalt Bard 1/Marshal 1/Paladin 16 & Favoured Soul 18 with +40 attack on a Divine Might Charging Smite (PHBII), dealing 1d8+69+2d6 (sacred) +2d6 (holy) damage to evil outsiders. This was with a +10 CHA modifier.
Meh. I got all excited thinking charging smite deals double damage, but it only doubles the bonus damage from smite. Lianne doesn't have enough Pal levels for that to be really worthwhile.

Is there something that does double damage on a charge? There has to be something.

With that, Lianne would need to win initiative (with a +21 modifier) and hit with about +30 to attack to deal something like 300 damage. :D

Edit: Found it! Rhino's rush spell, from Spell Compendium: first attack at the end of a charge deals double damage. Swift action to cast, ranger 1, Wrath domain 1, paladin 1. Oh, how very very convenient for Lianne!

She should probably get a fistful of pearls of power, though.
 
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Raven Crowking said:
Color me confused. What I do in my game has nothing to do with what you do in yours.
Certainly not. But your "If you fight with a rapier or a whip, your Dex is more important than your Str for attacks." sentence may as well be regarded as a general statement where many people might not agree ;)
 

Darklone said:
Certainly not. But your "If you fight with a rapier or a whip, your Dex is more important than your Str for attacks." sentence may as well be regarded as a general statement where many people might not agree ;)


Sure, but that said, even terms like "Strength" and "Dexterity" are abstractions in the game....and there are times that people won't agree that Skill X should be one or the other. That's just the nature of the beast.

Every weapon, from the humble club to the epee, requires both Str and Dex to weild properly. I mean, without Str you can't lift the thing and move it...and without Dex you can't....well, you can't move let alone move your weapon. IMC, I wanted to allow players to play Dex-based fighters as well as Str-based fighters. Therefore, I made changes that made it easier for them to do so.

EDIT: I should also point out that the statement was made in relationship to a rules change. IMC, all finessable weapons are Dex based for attack rolls rather than Str based. Therefore, your Dex is more important than your Str when using those weapons.
 
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Raven Crowking said:
Every weapon, from the humble club to the epee, requires both Str and Dex to weild properly. I mean, without Str you can't lift the thing and move it...and without Dex you can't....well, you can't move let alone move your weapon. IMC, I wanted to allow players to play Dex-based fighters as well as Str-based fighters. Therefore, I made changes that made it easier for them to do so.
See,... that's where our games differ, yet we agree about dex and str and what it's supposed to be. I do think it's already possible to play a dex based fighter with the rules like they are.
 

Darklone said:
See,... that's where our games differ, yet we agree about dex and str and what it's supposed to be. I do think it's already possible to play a dex based fighter with the rules like they are.

:D

Yeah, well I enjoy tinkering with rules. And, I am happy to say, my "tinkered with" rules are beginning to spread....There's another group in Toronto where the DM is using my version.

Bwah! ha! ha! ha!

The power! The absolute power!

:]











What? :o
 

Michael Silverbane said:
I use a "fighting aggressively" option, which works just like "fighting defensively" except that you take the -4 to attacks and gain +2 to damage. To me, that has nice symmetry.

Later
silver
Wouldn't a -4 to AC in order to gain a +2 to hit work better for "fighting aggressively"? It would be the opposite of fighting defensively.
 

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