CG vs. N: Chaotic Good Victorious!

Cold pheto squawks again and runs forward to 80n75e

Yeah! Kill me now - I dares ya!

OOC- that may be 90n75e - Im trying to stop 20 ft n of the creature.
 

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OOC: That would be 90N75E, because it is huge. Its next move will put it right next to you.

Round 354: The creature moves to 75N75E0Z (no, it cannot fly; I just wanted to see if you were paying attention) and swings its tail, hitting (rolled 28) for 14 points of damage, and stunning Cold Pheto (rolled 11 Fort save). The creature takes 14 points of cold damage from the shield. Cold Pheto drops his falchion. Cold Pheto has 38 HP remaining, and the creature has 43 HP remaining.

Round 355: The creature swings away again, hitting (rolled 20) for 14 points of damage, and taking 12 cold damage. Cold Pheto is not stunned this time (rolled 20 Fort save). Cold Pheto has 24 HP remaining, and the creature has 31 HP remaining. Your move, Cold Pheto, and remember, your falchion is on the ground at your feet.
 


The creature misses with its AoO, and Cold Pheto hits with both freezing rays (worst roll 24 ranged touch), dealing a total of 29 points of cold damage. The creature has 2 HP remaining.

Round 356: The creature lifts its head (uh, oh) and hits Cold Pheto with a green ray (rolled 15 ranged touch). Cold Pheto avoids dying outright, but still takes 21 points of damage. Cold Pheto has 3 HP remaining.
 

*SqauwK! *

Cold Pheto will cast defensively and launch 2 more bolt of freezing cold, one at the horrible beast and one at himself. - Muhaahawk! If it dies he will reach down and pick up his falchion.
 

Cold Pheto manages to cast the spell while weaving around (22 Concentration check), and hits with both cold rays for 34 points of damage, freezing the creature solid. Cold Pheto makes the Hall of Fame! :D

He then nonchalantly picks up his falchion. 90N75E

Round 357: A huge lizard with seven heads charges into the arena to 90N85E and tries biting Cold Pheto with all seven heads, hitting with six of them for 51 points of damage. Each successful bite causes a backlash of cold from the fire shield, causing a total of 85 points of cold damage to the lizard. :eek: It is at -8 HP. Cold Pheto increases his Hall of Fame number!! :D :D

Cold Pheto explodes in a blast of cold, dealing 18 (Ref save 16) points of cold damage to the lizard. The lizard is dead. The combat is a draw.

Next in round 357 for Chaotic Good is a faerie dragon (Draconomicon).
 
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Sir Walter Whimsy prances into the arena (he was knighted for services to queen and country in the gnoll wars of 912.)

"so many heads, so little brains"
he will fly 60n50e50z and cast a thin mist of pixe dust over the hydra (mind fog)
 

OOC Because of the change to my last post (I think the change will be to your liking), I will just have Sir Walter take the move action without the spell being cast -- there being no opponent, and all.

Round 358: A large quadruped covered with a thick, spiked hide thunders into the arena to 60N80E. It has two large horns jutting backward from its massive head, which is regarding Sir Walter with apparent contempt. Sir Walter recognizes the quadruped as a bloodstriker dinosaur, and know the following about it: its animal traits; it can squirt acidic blood in a line at range; a creature striking it in melee gets sprayed with its acidic blood; and a creature attacking it in melee takes damage from its defensive spikes.
 
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Round 358: He replies, "No, I want to eat you. Come down so I can." (rolled 18 Will save)

Round 359: The dinosaur is waiting for Sir Walter to agree to his request.
 

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