OOC: Total defense has no effect against a whirlwind - you need good Ref saves, not AC. You are allowed to attack a whirlwind once you are inside it - you are not completely helpless.
Round 488: The whirlwind drops to the ground. LM takes 10 and is picked up. (Rolled 21+3 Ref save both times) LM has 62 hp. The whirlwind flies up to 110Z and ejects, which triggers the feather fall again. LM floats down to 50Z and the whirlwind follows to 70Z.
Round 488: The whirlwind drops to the ground. LM takes 10 and is picked up. (Rolled 21+3 Ref save both times) LM has 62 hp. The whirlwind flies up to 110Z and ejects, which triggers the feather fall again. LM floats down to 50Z and the whirlwind follows to 70Z.