L10
Neither F2 (CL check 16) nor Frayed Knot are affected by the hammer.
Frayed Knot waits.
Round 635
F2 hits Perm with another ice storm (rolled 29 CL check) for 13 bludgeoning and 7 cold damage. F2 moves to 30N90E. Perm has 7 HP remaining.
F1 turns blurry, then moves to 90N45E.
F3 concentrates with no apparent effect, then moves to 110N90E.
F2 takes 3 points of damage from the clashing colors (25 CL check, 10 Ref save), but Frayed Knot is still not affected. F2 has 96 HP remaining. (I failed to give him HP when he polymorphed.)
Frayed Knot stays put.
Round 636
F2 hits Perm with yet another ice storm (CL check 24) for 9 bludgeoning and 3 cold damage. Perm dies when he hits the ground. F2 moves to 40N90E.
Next in round 636 for Chaotic Good is a monadic deva (deva) (Fiend Folio). Note the difference in the deva's aura from that in the Monster Manual and Gansk's ruling in the Celestia Arena regarding that subject.
F1 is at 90N45E, blurry, with 97 HP.
F2 is at 40N90E, blurry, with 96 HP.
F3 is at 110N90E, blurry, with 93 HP.
Frayed Knot is at 60N90E.
The deva has knowledge about dungeoneering, religion, and the planes. It recognizes the Fs as ferrumach rilmani, and knows their outsider traits, they have damage reduction that can be bypassed by any creature that is strongly aligned (other than Neutral), and their rilmani traits (immunity to electricity and poison, good resistance to acid and sonic).