CG vs. N: Chaotic Good Victorious!

Round 656

Whitney manages to concentrate and become ethereal.

Because she is panicked, I think she should have to keep running, because it does not indicate under the description of the panicked condition that one stops fleeing after getting to safety. This is an unreasonably strong fear, which overrides reason to quite an extent.

Gansk, what do you think?
 

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OK. Here is the recap:

Frayed Knot is unharmed, and at 60N60E.

F1 is blurry, is located at 55N60E, and has 97 HP.

F3 is a blurry four-winged bird, is located at 55N65E5Z, and has 101 HP.

First in round 656 for Chaotic Good is a thunderbird (Sandstorm). It looks like the battle is back to you, Gansk. Infiniti, we need your help to control the thunderbird.
 

OOC: Thanks for the recap. Does F3 still have that many hit points as an arrowhawk?

A huge thundercloud floats gently, but quickly into the arena to 0n20e30z. The shape of a huge white and blue bird can be seen within the cloud. As the bird seemingly motions with a gigantic talon, fissures erupt all over the battlefield, the arena floor shakes violently, and hopefully F1 anf FK are lost in the earthquake. Ford has decided that he won't mess around.
 


F1 is knocked down to the ground and Frayed Knot falls into a fissure!

The ice wall structures are wiped out and the rubble is teleported away.

F1 concentrates and turns into an arrowhawk. He flies to 25N60E30Z.

F3 flies to 20N65E30Z and squawks "Flee" in Common. Ford ignores him. (12 CL check)

Round 657: The fissure closes and destroys Frayed Knot!

A 20 foot diameter crablike creature with four large pincers, six segmented legs, and a bright blue shell covered with strange, glowing runes moves to 0N20E.
 

OOC1: Wasn't F1 prone? Is he still prone? It says that he can't move during the earthquake, but can he fly away? I don't see why not. I'm assuming that the 'concentrates' was for the earthquake, but you use the same description for normal casting of spells.

OOC2: By any chance, is the crab covered under a knowledge (nature) check?

OOC3: You can probably ignore all those questions as the moment you have been dreading has arrived. This probably wins the match for CG.

Ford hovers upward to 0n20e70z and casts sandstorm. Tornado-force winds (175+ mph) sweep across the entire battlefield to a height of 40ft, blowing from west to east.
 

Round 657

OOC1: I didn't think perfect fliers needed to stand up from prone to fly. F1 concentrated against the earthquake's shaking.

OOC2: Ford doesn't know anything about this big crab.

OOC3: Holy crap! But 15th level increases the winds to hurricane strength, not tornado. The damage and save effects occur only on Ford's turn, so creatures will have a chance to enter the arena before being blown away. I don't see any rules covering movement, but I will consider any movement to the west as difficult terrain and any movement to the east can be performed at double speed.

The mind fog is blown away.

F1 and F3 resist the winds. (Rolled 26 & 20 Fort saves) F1 takes 2 points of sand damage and has 31 hp. F3 takes 1 point of sand damage and has 36 hp.

The crab takes 2 points of sand damage and has 188 hp left.

F1 flies to 25N30E70Z. Ford is very afraid. (Rolled 13 Will save) F1 concentrates to no apparent effect.

F3 flies to 20N40E70Z and concentrates to no apparent effect.

Round 658: Ford flies out of the arena. The crab takes 3 points of sand damage and has 185 hp left. It is still at 0N20E.

Next up for CG: an adult brass dragon. (Draconomicon)
 
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OOC: 15th level / 3 = 5 steps of wind strength. I see 1-strong(21+), 2-severe(31+), 3-windstorm(51+), 4-hurricane(75+), 5-tornado(175+). The sandstorm spell description has an option for duststorm without even the first step (I think it's a typo). Regardless, I don't see why it's not a tornado.
 

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