Round 750: Haele lands, changes form, and becomes visible.
The worm notices and pops up at 30N55E.
Haele takes 2 sand damage, is knocked down, and blown to 30N50E, up against the worm. (Rolled 17 Fort save) The worm takes an AoO and bites Haele. (Rolled 47) Haele takes 25-10=15 and is paralyzed. (Rolled 16 Fort save) The worm holds on to Haele for good measure and takes 2 sand damage. The worm has 270 hp left and Haele has 48 hp left.
Round 751: The worm swallows Haele and burrows beneath the ground. Haele takes 24-10=14 plus 5 acid and has 29 hp left.
Round 752: Haele takes 14-10=4 plus 7 acid and has 18 hp left.
Round 753: Haele takes 23-10=13 plus 4 acid and has 1 hp left.
Round 754: Haele takes 25-10=15 plus 6 acid and dies.
Next for CG in round 754: a celestial charger (unicorn). (MM)
The worm notices and pops up at 30N55E.
Haele takes 2 sand damage, is knocked down, and blown to 30N50E, up against the worm. (Rolled 17 Fort save) The worm takes an AoO and bites Haele. (Rolled 47) Haele takes 25-10=15 and is paralyzed. (Rolled 16 Fort save) The worm holds on to Haele for good measure and takes 2 sand damage. The worm has 270 hp left and Haele has 48 hp left.
Round 751: The worm swallows Haele and burrows beneath the ground. Haele takes 24-10=14 plus 5 acid and has 29 hp left.
Round 752: Haele takes 14-10=4 plus 7 acid and has 18 hp left.
Round 753: Haele takes 23-10=13 plus 4 acid and has 1 hp left.
Round 754: Haele takes 25-10=15 plus 6 acid and dies.
Next for CG in round 754: a celestial charger (unicorn). (MM)