CG vs. NE: Chaotic Good is Victorious!

It seems that 10N65E puts some of FC's body in a pillar.

Vorel is at 50N50E.

Round 37

FC hits three times (worst hitting roll 42-7+3+3=41; best missing roll 39-7+3+3=38) for a total of 91-60+9=40 points of damage. Vorel has 367 HP remaining.
 

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FC does not dodge the fire (Ref save 17-7=10) and takes 41 points of fire damage. He is also stunned from the concussive force (Fort save 38-7=31) of the breath weapon. FC drops his sword and shield and has 227 HP remaining.

It is Vorel's turn in round 38.

Evilhalfling[sblock]Vorel can use breath weapon next round.[/sblock]
 


Round 38

Vorel moves south to 25N50E, grabs FC's sword and drops it under herself at 40N55E.

Round 39: Vorel hits with everything but one claw (worst hitting roll 41+3-5=39; natural 1 for miss) for a total of 99+25+10=134 points of damage. FC has 93 HP remaining.

Round 40: Vorel hits with all six attacks for a total of 110+30+11=151 points of damage. FC is dead. FC's sword and shield are teleported out of the arena when he is.

First in round 41 for Neutral Evil is unknown, until Gansk can clue us all in.
 

Neutral Evil's general is an ancient shadow night twist, designed by Komodo.

Stat block:[sblock]Ancient Shadow Night Twist CR 21
Always NE Huge Plant (extraplanar)
Init -2; Senses darkvision 60 ft, low-light vision
Languages common, elven, sylvan
AC 38, touch 12, flat-footed 38 (-2 size, -2 Dex, +26 natural, +6 deflection)
hp 412 (HD 25d8+300)
Immune DR 15/slashing and 5/magic, plant traits, cold resistance 15, vulnerability to fire, unholy grace, +2 luck bonus to saves, fast healing 2
Fort +34, Ref +14 (evasion), Will +21
Speed 15 ft
Melee 6 slams +33 melee (4d6+17)
Space 15ft, Reach 25ft BAB +18; Grapple +43
Atk Options Blind-Fight, Power Attack, Improved Sunder, Despair Song, Wind Blast
Spell-Like Abilities (CL 20, save DC Cha-based)
5/day – phantasmal killer (DC 20)
3/day – blight (DC 21), circle of death (DC 22), deeper darkness, entangle (DC 17), fear (DC 20), insanity (DC 23)
1/day – weird (DC 25), mirror image (CL 5), plane shift (DC 23, CL 15, Plane of Shadow only)
Abilities Str 45, Dex 6, Con 34, Int 12, Wis 16, Cha 23
Feats Blind-Fight, Diehard, Endurance, Improved Natural Armor x 3, Improved Sunder, Iron Will, Power Attack
Skills Hide +6, Knowledge (nature) +18, Listen +17, Move Silently +14, Spot +18
Shadow Blend (Su): In any conditions other than full daylight, can disappear into the shadows, granting total concealment. Only a daylight spell can negate this ability.
Evasion (Ex): As the rogue class feature.
Death Curse (Su): As night twist, DC 28.
Despair Song (Su): As night twist, DC 28.
Wind Blast (Su): As night twist, DC 28.
[/sblock]

Old Blender, appearing as several images of huge shadowy trees, will plant himself at 15N15E and touch Vorel.

[sblock]Buffs are mirror image, shadow blend, and plane shift.[/sblock]
 

There are a total of eight huge shadowy trees attempting to touch Vorel.

Round 41

Old Blender's touch (38 touch) does not affect Vorel (21 CL check).

Evilhalfling[sblock]Vorel recognizes her next opponent as a night twist, an evil tree. She knows its plant traits, that it is a particularly large (huge) specimen, that it curses those who kill it, and it has spell-like abilities, two of which are blight and phantasmal killer.[/sblock]
 


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