Charwoman Gene
Adventurer
Rogue's Gallery for my Keep on the Shadowfell Game. Post Character, and CB Summary if you use the CB.
[COLOR="darkred"][B]STRATAGEM[/B][/COLOR]
Male tiefling tactical warlord
Level 1 Unaligned Common, Goblin
Size: Medium Speed: 6 Vision: Low-light
STR: 16 (+3) DEX: 10 (+0) WIS: 10 (+0)
CON: 10 (+0) INT: 18 (+4) CHA: 14 (+2)
HP: 22 Surge Value: 5
Bloodied: 11 Per Day: 7
AC: 17 REF: 14
FORT: 14 WILL: 13
Longsword: +6 / 1d8+3
Crossbow: +2 / 1d8
Equipment: Adventurer's kit, hide armor, longsword, crossbow
Skills: Athletics +7*#; Bluff +3; Diplomacy +7*; Heal +5*;
History +9*; Stealth +1#
* Trained # Check Penalty
Feats: Tactical Assault
BLOODHUNT:
You gain a +1 racial bonus to attack rolls against bloodied foes.
FIRE RESISTANCE:
You have resist fire 5.
COMBAT LEADER:
You and each ally within 10 squares who can see and hear you
gain a +2 power bonus to initiative.
TACTICAL PRESENCE:
When an ally you can see spends an action point to make an attack,
the ally gains a bonus to the attack roll equal to +2.
TACTICAL ASSAULT:
When an ally you can see spends an action point to make an attack,
the ally gains a bonus to the damage roll equal to +4.
[COLOR="Green"]COMMANDER'S STRIKE:[/COLOR]
At-Will * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target.
Hit: Ally’s basic attack damage + 4 (your INT mod).
[COLOR="green"]OPENING SHOVE:[/COLOR]
At-Will * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: STR vs. Reflex
Hit: Push the target 1 square. Then choose one ally you can see. That ally
either shifts 5 squares (1 + your INT mod), or makes a melee basic attack
against the target.
[COLOR="Red"]WARLORD'S FAVOR:[/COLOR]
Encounter * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: STR vs. AC
Hit: 2[W] + STR mod damage. One ally within 5 squares of you gains a
+5 power bonus to attack rolls against the target until the end of your
next turn.
Tactical Presence: The bonus to attack rolls that you grant equals
1 + your INT mod.
[COLOR="red"]INFERNAL WRATH:[/COLOR]
Encounter
Minor Action * Personal
Effect: You can channel your fury to gain a +1 power bonus to your next
attack roll against an enemy that hit you since your last turn. If your
attack hits and deals damage, add +2 (your CHA mod) as extra damage.
[COLOR="red"]INSPIRING WORD:[/COLOR]
Encounter (Special) * Healing, Martial
Minor Action * Close burst 5
Special: Twice per encounter, but only once per round.
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional
1d6 hit points.
[COLOR="Gray"]LEAD THE ATTACK:[/COLOR]
Daily * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + STR mod damage. Until the end of the encounter, you and each ally
within 5 squares of you gain a +5 (1 + your INT mod) power bonus to attack
rolls against the target.
Miss: Until the end of the encounter, you and each ally within 5 squares of
you gain a +1 power bonus to attack rolls against the target.