CHAINMAIL running for a while (trial basis only)

edge3343 said:
Some "names undisclosed adventuring buddies" and I also found a fiendish forge (location undisclosed). :cool: We even had the means to try out a few enchantments. I put in my axe and the required ingriedients, selected +1 magical enhancement and *bam* out came and axe with a +1 AC bonus. :confused:

I think the fiendish forges are bugged for now.

Yup the forges are quite buggy in the existing build.. half the items your likely to have cant be enchanted with certain things when they should and the other half that can give unusual results.

for example upon trying to enchant a Masterword Dwarven Waraxe and MW Warhammer with a Keen or Regeneration effect you are given the message that it cannot enchant such items until they are at least +1 Enchantments (the masterwork bonus is meant to be enough and count in this regard)..yet try the same with a MW Composite Bow and everything works fine.

When you do try to add a +1 enhancement to a weapon it as edge points out adds a +1 Deflection bonus to Ac instead.. now a +1 AC bonus would be nice..except it doesnt seem to be applied.. I ended up with two weapons that were intended to be +3..that instead said they gave +3 Deflection AC each... yet equipped or unequipped neither of the items Ac modifiers applied to my character his Ac remained static (and no no existing higher deflection bonus is possessed). I suspect that the forge is failing to differentiate between armour and weapons..when ti should be giving an AC bonus to one and an enhancmenet bonus to the other..it is instead just giving an AC bonus to everything (though i am unsure why the Ac bonus instn applying correctly).

I also discovered regardless of which gems you put in so long as the item and the soul stone is there you can still get the enchantment..in fact if you put 3 wrong gems in youll actually not only get your enchantment but still get your gems back too..

I suspect Lansolyns system works better but in a mod this size its a fairly intensive job to remove one and replace another and the above issues may be fixed in the next build anyway.

In the spirit of fair play I'll throw a bone to the avid reader and let you know whats available at the Hellish Forge and what it requires.. but Ill leave the location of the forge undisclosed..part of the fun afterall is finding these things.

+1 Ability Bonus requires Soulstone +3 Diamonds
Regeneration requires Soulstone +3 Diamonds
Haste requires Soulstone +3 Emeralds
Keen requires Soulstone +3 Sapphires
+! Magical Bonus requires Soulstone +3 Diamonds
-10% Arcane Spell Fail requires Soulstone +3 Amethysts
Reduction in Weight requires Soulstone +3 Aventurine
 

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I ran with Neo briefly last night and tonight. Last night I made my 4th Ranger level. Until Neo said something a little while back, I hadn't noticed this, but I didn't get my 4th Ranger level Animal Companion.

Anyone else playing a Ranger who has had this happen? I'd kinda hate to lose my 5th level SA too, 2nd FE.


BTW, Neo and a new char were talking in the server a while back, about how hard it is for new chars to find fair fights. We've all seen the unreliable AI of henchies. My char is only now feeling comfy, solo or party, and he just made 8th level.

One server I know that plays Seviss, and has for 3 or 4 monthes, auto-levels chars to 7th. Sounds about right to me. Just a thought.

[Sorry I had to bail tonight, Neo. Not just the lag. I don't get many chancees to watch my Packers. :P]
 
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I haven't been too bad off as a druid, but I get the animal companion which helps. My death rate has been ridiculously high when traveling with a group, especially if I've got the lowest level character.

Seems like some areas are more sane than others. The crypt in Shoreline isn't too bad if you're not with a higher level character. The crypt in South Shore didn't seem too bad, either.
 


Forget the Ranger question. I was having a senior moment. Got to remember that NWN is 3.0 with a massive hodge-podge of house rules and 'corrections'. They saw the Ranger was gimped early on, and added the Animal Companion before 3.5 even came out.

That said, I was glancing at my PHB AND at the Brady Games HotU guide, which states the Animal Companion comes at 4th. Actually had to go check my library of saved chars to see the truth. In NWN, the beastie comes at 6th.

Forget the Ranger buggery...
 

Dinkeldog said:
As far as I can tell, we've been down now since about 9:45 CST--roughly an hour. :(

And at 11:455 CST. Looks like the only time it was on tonight was in my thirty with Neo. I checked in around 8:45 to look at my char during a NFL break and it was down. Played with Neo from about 7:50 to 8:25, CST.
 

Yesterday I bumped into a high level character Neo's I think(Crom?). I was 6th level at that time and I am sure his Char is much higher. Man the spawns got tough for a while. I was in the passage to the underdark top level doing ok then he showed and spawned tough monsters. The monsters top side were nasty as well. Some sort of Rakshasa and a huge ice golem both in same area. When fleeing them a manticore which blocked my path. That equaled a death and I lost 6 th level 1 more death later and I killed the elemental. Game crashed and was down for a few minutes when I came back the spawns were level apropriate. This is an issue but how does one resolve it? Low levels and high levels don't mix well in the same areas with the level dependant spawns. Any sugestions?
 

I ran into someone playing Pani, a 1st level monk. My best recommendation is to try to stay away from people much higher level than yourself. Then again, level-dependent spawns were giving me rakshasas and fiendish manticores when I was 3rd level.
 

Someone was running around at 1st level? I guess they didn't read what the ship captain said at the beginning! Nobody should be 1st level.
 

Felonious Ntent said:
Yesterday I bumped into a high level character Neo's I think(Crom?). I was 6th level at that time and I am sure his Char is much higher. Man the spawns got tough for a while. I was in the passage to the underdark top level doing ok then he showed and spawned tough monsters. The monsters top side were nasty as well. Some sort of Rakshasa and a huge ice golem both in same area. When fleeing them a manticore which blocked my path. That equaled a death and I lost 6 th level 1 more death later and I killed the elemental. Game crashed and was down for a few minutes when I came back the spawns were level apropriate. This is an issue but how does one resolve it? Low levels and high levels don't mix well in the same areas with the level dependant spawns. Any sugestions?

Yup Crom is my main character on CHAINMAIL.. gone from 2nd to 17th with him..though I was about 15th when I passed you on the first level of the Underpass Caverns. Troubling thing with CHAINMAIL is you tend to spawn things sooner or later regardless... stand near a door and level transition point and inevitably things start appearing.. stand still too long and things start appearing, even standing outside in town and inevitably things start appearing... this sadly means the higher level a character gets the less safe he is to be ANYWHERE near for lower levels. This said however even low levels can get high levels spawns... I saw a second Adamantine Golem the other day spawn on a bunch of level 4-6.. not sure they saw it but I quickly sent it off to limbo as it would have massacred them horribly.

The only safety there is in CHAINMAIL really is in a group of similarly levelled people.. solo'ing unless your higher level is about as plausible as eating a landmine with a side order of fries.. and even for higher levels you can still die easily and regularly and frequently do. Lack of even +1 weapons being available starts to hurt real quick as you tend to spawn monsters you cant hurt long before you ever start spawning magic items in loot (first itme i found was around 8th..with nothing but gems, potions and mundane gear until that point).
 

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