Eternalknight
First Post
VORDAK
Medium-size Undead (Darklands)
Hit dice: 4d12 (26 hp)
Initiative: +4 (Improved Initiative)
Speed: 30ft
AC: 15 (+3 natural, +2 leather)
Attacks: Heavy mace +4 melee
Damage: Heavy mace 1d8+2
Face/Reach: 5ft x 5ft/5ft
Special Attacks: Psionics
Special Qualities: Undead traits
Saves: Fort +1, Ref +1, Will +7
Abilities: Str 14, Dex 11, Con --, Int 14, Wis 12, Cha 10
Skills: Climb +6, Disguise +4, Handle Animal +4, Intimidate +7, Listen +8, Ride +9, Search +9, Spot +8
Feats: Improved Initiative, Iron Will, Power Attack.
Climate/Terrain: Darklands.
Organization: Solitary, or pair
Treasure: Standard + special
Alignment: Lawful evil
Challenge Rating: 3
Advancement: 5-8 HD (Medium).
Psionics:
Attack modes: Mind Thrust, Ego Whip
Psionic powers: Nondetection, concussion, demoralize
Not sure if it should be a CR 2 or 3....
Medium-size Undead (Darklands)
Hit dice: 4d12 (26 hp)
Initiative: +4 (Improved Initiative)
Speed: 30ft
AC: 15 (+3 natural, +2 leather)
Attacks: Heavy mace +4 melee
Damage: Heavy mace 1d8+2
Face/Reach: 5ft x 5ft/5ft
Special Attacks: Psionics
Special Qualities: Undead traits
Saves: Fort +1, Ref +1, Will +7
Abilities: Str 14, Dex 11, Con --, Int 14, Wis 12, Cha 10
Skills: Climb +6, Disguise +4, Handle Animal +4, Intimidate +7, Listen +8, Ride +9, Search +9, Spot +8
Feats: Improved Initiative, Iron Will, Power Attack.
Climate/Terrain: Darklands.
Organization: Solitary, or pair
Treasure: Standard + special
Alignment: Lawful evil
Challenge Rating: 3
Advancement: 5-8 HD (Medium).
Psionics:
Attack modes: Mind Thrust, Ego Whip
Psionic powers: Nondetection, concussion, demoralize
Not sure if it should be a CR 2 or 3....