Plane Sailing
Astral Admin - Mwahahaha!
MerricB said:Hmm... if I can disagree with you there a moment, Henry...
#1 - They're making 30 levels core in the game. 1st edition had preogressions up into the high 20's. - actually, AD&D didn't really work beyond 12th level, and was written with the assumption that PCs would retire then. You can also see this with demihuman level limits.
If I can disagree with you there a moment, MerricB...
I've often heard this asserted, but don't believe it at all. OD&D (From Greyhawk supplement 1 onwards) had up to 9th level spells and rules for characters progressing all the way up to 20th level. Perfectly playable, we had adventures with characters in the 17-23rd level range at the top end and it was wonderful fun. The ONLY classes with level caps were monks (level 16) and druids (~14? I forget). demi-human level limits were always there, but that had nothing to do with the assumption that characters would retire.
If anything, the implicit assumption was that after about name level the PCs would build strongholds and get involved in politics and land clearances - different sorts of adventures to dungeon bashing, but still adventures. Certainly that is the way that I and all the UK groups I ever came across took it.
So for many (perhaps most) people, AD&D certainly did work past 12th level, and the game was written from nearly its very earliest days as OD&D to go past 12th level too.
I think you'd have to look at the basic/expert/blahdy/masters/immortals set to find something that expressley allowed for advancement beyond 20th though.
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