Upper_Krust
Legend
Hi dante mate! 
How do you work that out? In 4E you have the XP amount, simply convert that to level and you have the monsters 3.5 ECL.
4E Pit Fiend = L26 Elite = Level 30. So a conversion would be an ECL 30 Pit Fiend (CR 20).
Use the CR as a Hit Dice guide.
Then all you have to do is work out all the skills, feats and (mostly pointless) spell-like abilities and it becomes 3.5 compliant.
...I would argue thats a good thing.
I'd be right in thinking that you started playing with 3rd Edition correct? Thus you are under the mistaken impression that 3rd Edition is somehow more D&D than any other.
Not familiar with that game, but if its anything like 4E maybe I should check it out.
You mean it cuts out all the stupidnuances sacred cows.
How is it notably more minature-centric than 3rd Edition?
You mean it cuts out the superfluous rubbish and retains the core concepts of what makes a monster unique.
Well if the latest word on the street is anything to go by a technicality of the Phanes design (which is presmuably mentioned in its tactics?) allows it to make an opportunity attack on every opponent each round. Which means its much tougher than it initially looks.
List these nuances.
If anything its the other way around. 4E makes players think.
New line? I presume you mean miniatures?
All opinions are welcome.
How exactly is it more hack n' slash than 3E?
Chaos and Law still exist (case in point the difference between 4E Demons and devils), they just don't exist as metagaming constraints.
I always loved "force points" in the Star Wars game, now we have a cinematic equivalent in D&D - to me thats cool. Its also another tactical aspect to the game.
Feel free to list those nuances that make 3E so great.
Always happy to have some feedback.

dante58701 said:Making 4E monsters and converting them to 3.5 is not possible without completely rewriting the monsters.
How do you work that out? In 4E you have the XP amount, simply convert that to level and you have the monsters 3.5 ECL.
4E Pit Fiend = L26 Elite = Level 30. So a conversion would be an ECL 30 Pit Fiend (CR 20).
Use the CR as a Hit Dice guide.
Then all you have to do is work out all the skills, feats and (mostly pointless) spell-like abilities and it becomes 3.5 compliant.

4E is NOTHING like 3.5 at all.
...I would argue thats a good thing.
It's not even D&D.
I'd be right in thinking that you started playing with 3rd Edition correct? Thus you are under the mistaken impression that 3rd Edition is somehow more D&D than any other.
Rolemaster is more D&D than 4E is, and that's incredibly sick.
Not familiar with that game, but if its anything like 4E maybe I should check it out.
4E lacks ALL the nuances of D&D, except, the names of the monsters, and completely sickens me in it's LAZY approach to creation.
You mean it cuts out all the stupid
It's not D&D it's MINIATURES. They definitely have that right.
How is it notably more minature-centric than 3rd Edition?
Converting monsters from 4E not only taints them with bad rules and even worse abilities, but completely strips them of any of the abilities they would have gotten had they been 3.5.
You mean it cuts out the superfluous rubbish and retains the core concepts of what makes a monster unique.
Converting from 4E to 3.5 is like trying to turn a Power Rangers Zord (4E) into Voltron (3.5). Please don't corrupt 3.5 by rendering severely watered down monsters (i.e. The wimpy limp-wristed 4E Phane being a prime example of suckage) into 3.5.
Well if the latest word on the street is anything to go by a technicality of the Phanes design (which is presmuably mentioned in its tactics?) allows it to make an opportunity attack on every opponent each round. Which means its much tougher than it initially looks.
Massive Hit Dice do not equate to tough in ROLEPLAYING. All those nuance abilities that 3.5'rs love...they do NOT exist in 4E.
List these nuances.
The prime reason...4E is all about ROLLPLAYING, not ROLEPLAYING.
If anything its the other way around. 4E makes players think.
Incidentally, I've been keeping tabs on their new line and I am even less impressed than I was before.
New line? I presume you mean miniatures?
Now that I've had a chance to dismantle their little system I've come to this conclusion.
All opinions are welcome.
4E might make for a wonderful MINIATURES game. But it is NOT a roleplaying game no matter what they want to call it. It's WAY too hack'n'slash.
How exactly is it more hack n' slash than 3E?
I have a problem with fiends being..."Evil" and just "Evil",
Chaos and Law still exist (case in point the difference between 4E Demons and devils), they just don't exist as metagaming constraints.
I have a problem with Actions Points (lame), ect.
I always loved "force points" in the Star Wars game, now we have a cinematic equivalent in D&D - to me thats cool. Its also another tactical aspect to the game.
I could honestly go on for days and days about why it isn't D&D. But I just don't have the time for it.
Feel free to list those nuances that make 3E so great.
Anyway...remember...you asked.
Always happy to have some feedback.