What you are saying basically proves my case: What kind of twisted, bass-ackwards world is it when a person's *STUFF* is worth more than his life? Doesn't this somehow strike you as wrong, that you can kill a player's character 30 times, and he won't get upset about it, but heaven forbid you destroy his stuff? Doesn't this somehow strike you as antithetical to a character-driven game?ruleslawyer said:That's just vindictive, Norfleet. The reason why true res exists at high levels is because combat is really deadly, and the PCs can't count on story values to save them. Destroying their stuff is a sure means to ensure that at least one player leaves the game table.
True Rules. But negating some of their advantage isn't a bad idea. (Note that I didn't suggest a SLACERIAN dragon in my previous post.)ruleslawyer said:That's just vindictive, Norfleet. The reason why true res exists at high levels is because combat is really deadly, and the PCs can't count on story values to save them. Destroying their stuff is a sure means to ensure that at least one player leaves the game table.
RangerWickett said:Luck is again on the side of the heroes, and he wins initiative, casts a disintegrate, and drops the shadowdancer to -5 hit points.
WarRabbit said:I know it's too late now, but when disintegrate reduces the targets hit points to 0 or below, all that is left is a pile of dust....remembering that would have saved your plot![]()
A CR 20 lich is not going to tax a group of 19th-20th level players unless they're unprepared for him and/or have had their resources already taxed. A full-powered party at this level will be quite powerful, and will easily be able to handle a CR 23+ encounter, if they're prepared or have enough resources to meet the challenge.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.