Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)

Re: Alliance?

Kaodi said:
OK... but PirateCat, why are the Kuo-Toa and Ghouls allied? Why aren't the Kuo-Toa cheesed about this latest invader?

I'm guessing, but the two reasons that spring to mind for me are:

1. Kuo-toa are immune to paralysis, which makes them tough customers for the ghouls (in fact, in the original Dungeon adventure, they are your most potent - hit die for hit die - allies)

2. Kuo-toa are amphibious. They've quite possibly done a deal with the ghouls: the undead get the dry bits, the Kuo-toa get the wet bits.

Piratecat may have other reasons, as well, of course.
 

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Here's an idea for general consumption, rather than for anything specifically in PC's game right now. Call it the Sargasso Creek.

Imagine a small river of water originating on some far-off mountaintop. When the water is flowing, it's perfectly normal, potable water. When the water is stagnant - either in an amount from a gallon or so (more than a potion flask-full), up to a small pond, or frozen as ice - it has the additional magical property of generating an antimagic effect as a 20th level caster. Those few who know the secret property of the water use it to fill moats, or in northern climes, build a layer of ice onto their fortresses. If the creek meanders through the Underdark, or through a rural area, the inhibitants might not even know its quality, but adults who have drank the water all their lives might possess minor SR, or a small bonus to saves from the water in their bodies.
 

If you don't mind me asking PC, what did you use for the stats (if any) for that demigod? of disease that the defenders met in Eversink, he was originally disguised as a halfling. (I remember him giving one of them a disease to weaken their bones, and then speeding up the process rapidly)
 

Sollir Furryfoot said:
If you don't mind me asking PC, what did you use for the stats (if any) for that demigod? of disease that the defenders met in Eversink, he was originally disguised as a halfling. (I remember him giving one of them a disease to weaken their bones, and then speeding up the process rapidly)

Er... did I miss this? Is it somewhere in the SH? Or did I just stoner it off and forget it??
 

It was when the Defenders were in this Temple of Healing that was used as a front for the plaguebringers (?) or some other cult, there was a prophecy there where Malachite would lose his powers made by a woman who spoke to flies...if that helps jog your memory.
 

Piratecat said:
Regarding today's story hour:

Recipe for a Coin Golem

Take one iron golem. Remove appearance, keeping its stats and setting aside. Replace iron with coins. Replace poison gas breath weapon with a breath weapon of sharpened coins that does 10d6 damage (DC same as iron golem's), plus 1d4 wounding per round thereafter if save is failed. Add fast healing 5 if coin golem is standing on loose coins. Add secret vulnerability to be mentioned later.

Stir well, and bake in a flame strike at 700 degrees for one round.

Seriously, this is the easy path to cool monsters! Shuck off something else's appearance, change a few abilities (within a theme) to keep the experienced players guessing, and you're good to go. :D

Now that we know the "Secret Vulnerability", Do gold coins do more damage than copper?
 

MavrickWeirdo said:


Now that we know the "Secret Vulnerability", Do gold coins do more damage than copper?

Sure! Virtually every trap in the vault was designed to be harmless to dwarves, or at least dwarves who knew its secret. I figured 1 hp per gp, maybe 15 gp hit it per handful... enough that a couple of dwarves scooping coins at one could drop it very quickly (not that they would attack dwarves.) copper would do 1/100 of the damage of a gp. :)

As for Yuute, the avatar-thing of Yorrine, God of Disease (about page 50 of the first collected story hour), I never had stats for him. I was sure that they could never kill him, so stats weren't really necessary. Then Velendo hits him with his Talisman of Pure Good - which I forgot he had, thank-you-very-much - and boom! Exit one evil demigodling, stage left. And good for them, too; it was an excellent way to solve the problem.
 
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Sollir Furryfoot said:
It was when the Defenders were in this Temple of Healing that was used as a front for the plaguebringers (?) or some other cult, there was a prophecy there where Malachite would lose his powers made by a woman who spoke to flies...if that helps jog your memory.

Oh, that was around the time they turned him into a tapeworm, right?
 

Yep, that was the time (the Defenders prolly made history with the first parasite paladin :))

Oh well (on Yuute) not quite the thing I was hoping to hear but I guess statting divine representatives like that isn't exactly easy :(
 

hey PC, I liked the coin golems, but do have a question, did you consider applying an elemental template(or 1/2 elemental) to the golems as well, based on what type of damage that was done to create it?

too powerfull?

oh, also have a monster idea that I used from years ago that may or may not be useful, it's not undead, but shadow based.

Basically it could be recreated by taking a Scalamagdrion and applying the arachnid and shadow templates. Breath weapon was level draining sticky goop(1 level per round, but had to be neutralized/scraped away or would continue to drain levels). I had them as being rather intelligent when younger (medium sized) but as they grew older and larger(Huge+), they lost more of their mental faculties, basically becoming large siege type creatures. Nasty 'always on' spell turning, decent damage/HD, pack/hive mentality, shadow type abilities, flying and spider climb(including nifty 'rollover stick to ceiling manuver' for small/medium)

it was one nasty critter type. Don't know how it looks in 3e yet, could convert/remake to 3e and stat one up if you wish.


RX
 

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