And the stats for Halcyon:
Halcyon
LE Daughter of Vindus; demigod (half-human) psychic warrior 20. Self-appointed vigilante of the Gods.
Halcyon was raised with an absolute knowledge of right and wrong, but she makes her own decisions about what is correct and what isn’t. She is an expert at working the gray areas, codifying the unknown with her own codes, straightening the muddled. She is a demigoddess of straight lines and sharp demarcations, but her rulings always favor her (and her interests) instead of other people.
When Halcyon is present, there is no gray, no flickering shadows, no blurring. Everything is a solid color, everything is a straight line and a right angle, everything is yes or no.
AC: 40 (+10 armor, +4 shield, +5 deflection, +6 insight, +3 dex, +2 dodge; +4 haste?); 50% miss chance (displacement)
S 22 (26)
D 16
C 21 (24)
I 14
W 13
CH 20 (but unpleasant, stubborn and overly dogmatic)
Fort +19
Ref +9
Will +9
Movement: 60’+15’
Initiative +3
Hit points: 260 + 60 temp = 320*
* DR 10/+5 or 35/+4; first 16 points of any hit is subdual damage; immune to crits; ½ dmg from blunt weapon
Feats (7 + 8 psionic + weapon spec): Extend power, deep impact (5pp for touch attack), psionic weapon (+1d4 dmg for 1pp), psychoanalyst, psychic inquisitor, stand still, persistent power (+8 pp), psionic dodge, iron will, weapon focus (greatsword), improved critical (greatsword), greater weapon focus (greatsword), greater specialization (greatsword), power attack, dodge, weapon specialization (greatsword)
Skills 115: Autohypnosis +22, Balance +23, Concentration +27, Jump +28, Tumble +23, Use psionic device +20
Combat: Obedience: greatsword of conformity: +32/+27/+22, 2d6 +21 (15-20, x2) +2d6 vs chaotic. 10’ reach, hasted (+2 insight, +8 str x1.5, +5 sword, +2 weapon focus)
BAB +15/+10/+5; 10’ reach, extra partial action
Psionics: PP 129 -94
Mode check +6, resting mode brain hammer +0
Powers 3 4 3 3 3 3 3
1st: Psionic missiles (1pp per missile), shield, skate, psychic crush
2nd: animal affinity, combat prescience (+2 to hit), construct toughness (blunt weapons do ½ dmg, no crits)
3rd: Displacement, Improved Biofeedback, Reach (10’)
4th: Haste, Inertial Barrier, Telekinesis (20d6 dmg for 500 lb boulder)
5th: Greater fly (120’), Ectoplasmic armor (+10 armor), Energy barrier (10 pts of energy attacks converted to light)
6th: Ablating (+6 to dispel magic DCs, so DC 37), Improved Vigor (+60 temp hit points), Shield of Prudence (+6 insight to AC)
Innate powers: Teleport without error, lay on hands (100 points), Icy stare (1 pt of damage/round from where her eyes settle; boostable to a gaze attack doing 1d6+20), Define Law (decide a law, then gain +2 on all rolls to enforce it; “It is against the law to disobey my edict. The penalty for disobedience is death.”)
Items: 4th lvl pearl of power (as crystal capacitor with 7 PP), hourglass of regression (time regression 1/day, 17 pp reserve to activate), crystal sword of conformity (+5 keen mind feeder, +2d6 dmg vs chaotic), schism stone (+2 wis, schism 5/day, slotless).
Divine powers (divine rank 0): immortal (doesn't age, no need to sleep, eat, or breathe), max HP, faster mvmt, deflection bonus to AC equal to Cha modifier, immune to Transmutation, Energy Drain, Ability Drain, Ability Damage, and Mind-Affecting effects, gains DR 35/+4, Fire Resistance 20, and SR 32.