Piratecat said:
Let's say you suddenly dumped 200,000 refugees on a D&D-esque city of 80,000 people. Would would be the results, and what sort of scenes might occur? I need color commentary for an upcoming game.
It REALLY depends on one thing: did the refugees manage to bring along even part of their wealth? I mean, this IS D&D. In a city of 200,000, there'd have to be at least a few people with portable holes, bags of holding, etc. Even if they couldn't bring a lot with them, as long as their original home still existed, "salvage parties" could
teleport there and back to recover things.
Two possibilities:
1> They have nothing but the clothes on their backs.
Personally, I don't even think this'd be feasible then, with the numbers you're mentioning. They'd have no way to pay for the extra food, water, essential items (clothing, etc). The city would have massive shortages of food and water, with no way to make up the difference. The refugees would have to live in a shantytown, most likely, except for the few with enough skill to build something out in the wilderness (log cabin, cottage, whatever). The decrease in hygeine would almost definitely cause a plague.
There'd be a glut on low-level labor at first, as poor ex-farmers and such needed money just to feed themselves. Some professions can bring all their essentials along, but the ones that can't will be at the bottom of the pile. The skilled craftsmen would find work in their local craft guilds, especially the ones that could bring even a few of their tools along; they might have to act like apprentices or journeymen for a while, but it's better than nothing. But, without extra money coming into the system, this'd take a LONG time to sort out; the local blacksmith, for instance, would now have far more people wanting things made, and could use the extra labor, but most of that extra demand would come from people unable to pay until their own jobs paid them, and so on. This'd cause a rapid shift back to a barter economy for most services, and there'd be huge resentment within many of the crafts (let's say I'm apprentice to the only smith in town... and suddenly, two more master smiths show up looking for work, each with their own apprentices. Now, the chances of me taking over the business are slim to none.)
2> They managed to bring a sizeable amount of wealth with them.
If you do this, then they can pay to have actual houses built, open their own shops (instead of having to apprentice to others), and so on. While their average wealth might not be up to the standards of the original town, it'd be more like a rapid growth of the city instead of a disaster. If the original city is fairly spread out, it wouldn't even cause a huge problem, but if the old town was compact (say, with a wall around it) you'd eventually have effecitvely two separate cities, side-by-side.
The actual situation would probably be somewhere between 1 and 2. The wealthier people would probably find ways to keep some of their wealth, and some craftsmen would find ways to bring along the essential tools of their trade and a few valuable items. But the simple peasants would have nothing. Either way, you'll have huge religious/cultural disputes, as the culture of the newcomers would eventually dominate the existing one due simply to numbers. You'd get conversions in both directions. Crime would skyrocket; the old city wouldn't want to depend on any law enforcement from the newcomers, and the newcomers would be easy to steal from. Gangs would usually be the result of this.
The worst shortages wouldn't appear for a while. Building all those new houses takes wood, and while there may be plenty of trees in the area now, the logging would probably go from being balanced with the local planting rate to being completely unbalanced. This, in turn, would upset the Druids. Likewise, animals would be over-hunted, as the easiest way for the newcomers to get food without paying money. Iron ore would run out after a little bit, as the local smiths use the local supply up on utility items like horseshoes, tools, nails, etc.; unless the town's in an area where ore can be mined, that is. You'd probably see many of these crafts switch to whatever materials were available; bronze, wood, and bone would be used wherever possible. So in addition to the strangeness of seeing horses with wooden shoes, or bronze tools everywhere, there'd be a lot more trade routes opening up to supply these materials.
The people hit hardest would be those with "non-productive" professions. Peasants and craftsmen can obviously find jobs in their own specialties, given time, but what does a mid-level politician do? Sure, eventually they'll need some sort of bureaucracy to manage the expanded town, but there's no guarantee that he will be part of that. This is especially true if he didn't deserve the job in the first place; if he was corrupt, and people knew it, they're not going to want him back again, and unless the people who got him the job in the first place have influence in this new town (probably not), he's hosed. If this is in a feudal society, than the "mayor" of the old city was probably some sort of minor nobility; if the new town isn't part of the same chain of obligations, then he'd be completely out of a job. Aside from politicians, there are always some professions that wouldn't transfer well. In a wealthy city you can afford to have a certain number of artists, philosophers, professional athletes, entertainers, and such; if those people were suddenly refugees in a much poorer group of people, who can't possibly support their old professions, what do they do?