coyote6
Adventurer
Tratyn Runewind said:The Speed chart also gets some grief from newbies.
And some veterans. The Speed chart just bugs me, nowadays, as well as a few other things. Enough so that I've decided that while I'd love to play in a Hero/Champions campaign, I'd rather try GMing for Mutants & Masterminds. However, Hero is still a fine system.
Hero -- which is the proper name for the system that started as Champions -- is like most games: not as bad as some say, and not as good as others say.
The "math" involved in character creation is addition, subtraction, multiplication, & division -- the last two involving fractions (e.g., 1.25, 1.5). That's it; no square roots, no powers, no derivatives or integrals. It's just that there can be a lot *more* of that arithmetic than in other games (D&D, Vampire, etc.). For some people, that's a problem; they don't like math, aren't good at it, etc. For others, it's nothing.
(Me, I'm in the "it's nothing" camp. I used to work on characters in high school, during class, and double-check PCs point totals in my head. It wasn't until I helped people with math classes that I really understood that some people just don't juggle numbers that well.)
Try it. You might love it, you might hate it. It's hard to know 'til you've tried, right?