SoldierBlue
First Post
Okay, looking for intelligent contribution here...
A minor annoyance I've always had with every edition - I know the 3-18 spread is historical to D&D, but I would like a change in an ability score to mean an immediate and proportional bonus and/or penalty.
For example, I'd like a -2 change in Str to mean a -2 to one's to hit and damage score, not a -1 to hit and a -1 to damage. It's a fiddly piece of math that always comes up when spells like bear's strength and eagle's splendor are cast, or when a PC is hit with a condition that affects an attribute score...
For a while, I almost thought D&DNext was going to do this, with an 18 meaning a +8 bonus, but I think we can all agree this would mean to much influence over the die roll at low levels. Could I propose a 4-14 spread (rolled by 2d6 +2), with 10 being the median, and a 14 being a natural maximum that has a +4 bonus on die rolls? I don't know this is the solution, but I'm looking for input.
I have a feeling that the 3-18 spread is too much of a sacred cow to remove. But as far as I can tell, the only time I think the 3-18 spread matters is at every 4th level, when a PC gains an ability point, but then it only matters if they've invested in making that ability score an odd number...
Play on, Gamer Nation!
A minor annoyance I've always had with every edition - I know the 3-18 spread is historical to D&D, but I would like a change in an ability score to mean an immediate and proportional bonus and/or penalty.
For example, I'd like a -2 change in Str to mean a -2 to one's to hit and damage score, not a -1 to hit and a -1 to damage. It's a fiddly piece of math that always comes up when spells like bear's strength and eagle's splendor are cast, or when a PC is hit with a condition that affects an attribute score...
For a while, I almost thought D&DNext was going to do this, with an 18 meaning a +8 bonus, but I think we can all agree this would mean to much influence over the die roll at low levels. Could I propose a 4-14 spread (rolled by 2d6 +2), with 10 being the median, and a 14 being a natural maximum that has a +4 bonus on die rolls? I don't know this is the solution, but I'm looking for input.
I have a feeling that the 3-18 spread is too much of a sacred cow to remove. But as far as I can tell, the only time I think the 3-18 spread matters is at every 4th level, when a PC gains an ability point, but then it only matters if they've invested in making that ability score an odd number...
Play on, Gamer Nation!
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