D&D 5E #ChangeALetterRuinASpell

You don't have to worry about forgetting to book the entertainment when you know Bigby's Band. But be careful, Biby's Forceful Band can be quite touchy about keeping the tip jar full.
 

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Spine Growth (AKA, 'get yer arse up into battle, Bob!')
2nd-level transmutation

Casting Time: 1 action
Range: 150 feet
Components: V, S, M (seven sharp yet witty barbs, each of a valid point)
Duration: Consternation, up to 10 minutes

A visibly cowardly creature within range twists and pouts as it hardens up and grows a spine. The target becomes difficult for the duration. When a creature moves into or within reach of the target, the target makes 2d4 jeering comments at it, and then uses its reaction to attack.

The transformation of the coward is camouflaged to look natural. Any creature that can’t see the coward at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the target as non-hazardous before entering into proximity of it.
 
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Cone of Bold
Cloudkilt
Barning Hands
Chromatic Orc
Sonic Orc
Acid Orc
Electric Orc
Cold Orc
Force Orc
Sonic Orc
Fire Orc
Chair Contingency
Farce Whip
Reciprocal Gere
Whirlwand
Control Leather
Fry, Mass
Fiendfarm
Chili Touch
Ire Storm
Evard's Block Tentacles
Minute Farm
Molar Ray
Prismatic Walt
Wall of Bongs
 
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In the EE Player's Companion / PotA, there is a spell called Dust Devil. You don't need to change the letters at all to re-imagine it.

Dust Devil
1-st level abjuration

Casting Time: about 20 minutes to do a thorough job
Range: One devil
Components: Some large feathers costing at least 1cp
Duration: About a fortnight, depending what the devil does to get dusty again
 


Firebell (causes evacuations...of all kinds)
Prismatic Wail (probably akin to a "Technicolor Yawn")
Horrid Walting
Meteor Smarm
Creeping Room
Sphene of Annihilation
Faithful Sound
Insect Plaque
Tree Share
Entingle
 
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