Imaro
Legend
If you were actually discussing the design of the game you probably would not have objected when I said that the "rules" could have been explained better.
Obviously some, including myself, didn't have a problem with determining an appropriate use for those specific "rules". Obviously the intent of the rules was for them to be used as I've already explained them since that is how Rodney Thompson (one of the designers) explained them.
So at this point all you're arguing is that the rules were not as we "interpreted" them, even though one of the designers already said that they were. Which leads back to what I started with - that the "rules" could have been explained better.
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Maybe I'm reading The designer's statement wrong... But I'm seeing it as when you set the DC party level is the basis... Consistency says once a DC is set it should stay at that number... He doesn't speak to the use of encounter level, monster level or challenge level whatsoever... So maybe I'm not understanding your position here but that seems to support using party level to determine DC pretty strongly, do you disagree?