Emerikol
Legend
It's practically edition warring in my book. I generally am predisposed to dismiss everything they say after that.Yes. You're definitely on to something here. The whole 'Mother may I' thing leaves a bad taste in my mouth every time I hear it, but I couldn't articulate why until now:
I mostly DM and I find it amusing. There is no set of rules on earth that I couldn't pretty much torture any group with. I wouldn't have any players though if I behaved that way.DM and players seem to trust each other less. The rules delineate what can be done to protect the players from the DM, it seems at times.
Good DMs will grow the hobby. They are the seed corn of success. I've known a few other good DMs in my time and appreciate them.I can see how this came about. There is nothing so magical as a great DM... but the flip-side is that there is nothing quite so horrible as a really bad one. Codification of rules MAY help insulate groups from some of the horror, but it may also insulate them from some of the magic.
+1000 sorry no xp leftI'm one of the lucky ones. I found a truly great GM and have stuck with him.It comes naturally to trust him to do his thing. If I put something on my sheet, I know he'll take it into account, in his own byzantine fashion. (No doubt in ways I wouldn't have expected!) That's not 'Mother May I'. It's 'We're building this game together, and I trust you to hold up your end.'
I don't mind the grid but there are many times I could forego it.Don't get me started. I've never played on a grid, and never want to.
Create is great the first ten times. After that sometimes meet is fun. But I am of the opinion you can roll in way that always produces a good character without using point buy.I get the idea of 'meeting your character' instead of creating him... but this really is a Great Divide in gaming mentalities, I think. I've always preferred 'creating', and the dice got in the way. I do think the 'default' position has changed a lot over the years, though. It used to be almost all 'meet', now it's almost all 'create'. Probably we could all stand to broaden our horizons a bit.
Skill system is probably the #1 reason I don't just play a retroclone. I like a long set of skills. I guess I like the simple dungeon game but I prefer a bit more complexity on the non-dungeon side. So I want lots of skills. This is just the kind of thing though that modules were made for.Some people seem to need to see it in black and white before they feel able to do it. There's a spectrum in these matters... 3e skills are a little too granular for my taste, while 5e seems about right.
This is the crux of it.There's also the fact that bigger books full of more rules probably make WotC more money. There are some great, rules-lite indie games out there, but they're not making millions of dollars.
Overall I really liked your post and wish I had xp to give.