Lonely Tylenol
First Post
Actually, it seems more like gygaxian traps are going to make a comeback. Remember all the room traps in Palace of the Silver Princess? Those are encounter traps, similar to the style in Dungeonscape. The traps in 4E are going that way too.Felon said:Where have the designers have ever stated that "a Fighter, a Warlord, a Ranger and a Warlock will....work just as well as a traditional group consisting of a Fighter, a Cleric, a Rogue and a Wizard".
Traps of the gygaxian "look-before-you-leap" variety will go away. It has been decided that being thoughtful and cautious is boring and slows the game down. Traps will be of the Prince of Persia or Tomb Raider variety--big whirling blades will just come flying right out of nowhere the instant you enter the room.
I think what you mean is that the "you missed the poison needle on the lock, save or die" traps of the earlier editions are finally going to disappear in favour of traps that are actually kind of fun to encounter.