People have argued that at high levels the stunned condition becomes too strong and removes fun because it denies all actions. Further, they save that high level monsters take too long to kill. This might be an idea that helps both.
Stunned
- A stunned creature is dazed. In addition, the crit range of any attack roll against the creature is increased by 2.
This a hybrid of the old stunned (which shuts down actions) and the helpless condition (which allows for autocrits).
This prevent monsters from being completely stopped, but also lets them be killed quicker. It also creates more synergy between players, as the wizard stuns a monster to allow his striker buddies to beat the creature to pulp.
The condition could also be adjusted in the following ways if people don't like the initial idea:
New houserule is too strong: Reduce the crit range increase to +1, not +2.
New houserule is too weak: Include the slowed condition (so dazed and slowed).
Stunned
- A stunned creature is dazed. In addition, the crit range of any attack roll against the creature is increased by 2.
This a hybrid of the old stunned (which shuts down actions) and the helpless condition (which allows for autocrits).
This prevent monsters from being completely stopped, but also lets them be killed quicker. It also creates more synergy between players, as the wizard stuns a monster to allow his striker buddies to beat the creature to pulp.
The condition could also be adjusted in the following ways if people don't like the initial idea:
New houserule is too strong: Reduce the crit range increase to +1, not +2.
New houserule is too weak: Include the slowed condition (so dazed and slowed).