FormerlyHemlock
Hero
In effect, one is under an Engaged Condition, though there is no real altering of your character's capabilities other than they must Disengage to end the condition.
In my own houserules, I actually list Engaged as a condition, to avoid confusion with my players....Maybe call it Individual Retreat, though I'm not sure if that's any better or not. (I know I don't like it...too clunky.)
Anyways...Does this make more sense? If not, that's cool. It just means we likely have different narratives in our heads as to what's going on in D&D combat, though in the end, the mechanical effects are the same.
It makes sense in that I understand how you view retreats. To put on your terms though: my original statement was (in your terms) that my experience with fencing is that transitioning from Engaged to Disengaged is less risky than remaining Engaged. It's fine to play by RAW in this case but one does have to admit that RAW is unrealistic. A more realistic rule would either remove the penalty for ending Engaged or impose a penalty (opportunity attack) for interacting with anyone but the person who has you Engaged. I've given several examples already so I won't repeat them.