Two options come to mind:Andre said:This is an interesting idea. One quick question: how would you handle a TPK using this mechanism?
- They all wake up, having been left for dead by their enemies.
- They wake up in chains, having been captured.
All the mechanic really means is that instead of dying, the DM finagles things so that you get to keep playing the character. How this translates into in-game events is something under the DM's control.