wolfpunk
First Post
Has anybody made the following changes to the fighter?
Have the Fighter BAB start at +2 instead of +1.
This gives them a distinct starting edge over other "melee intensive" classes, and also allows them to gain an extra attack at a +1 bonus at 20th level.
The other change is allowing Fighters to take skill packages to reflect their specific style of battle. For example;
Spot and Listen, for scouts
Diplomacy and Sense Motive, for leaders of armies
Tumble and Balance, for agile fighters
Starting at 7th level Fighters choose one skill package and they treat those two skills as class skills. Then every 3rd level thereafter they can recieve a Skill Focus feat in one of those two skills, or choose a new skill package set to have two more skills added to their class skills list.
Anybody have any thoughts on the ideas? Let me know.
Have the Fighter BAB start at +2 instead of +1.
This gives them a distinct starting edge over other "melee intensive" classes, and also allows them to gain an extra attack at a +1 bonus at 20th level.
The other change is allowing Fighters to take skill packages to reflect their specific style of battle. For example;
Spot and Listen, for scouts
Diplomacy and Sense Motive, for leaders of armies
Tumble and Balance, for agile fighters
Starting at 7th level Fighters choose one skill package and they treat those two skills as class skills. Then every 3rd level thereafter they can recieve a Skill Focus feat in one of those two skills, or choose a new skill package set to have two more skills added to their class skills list.
Anybody have any thoughts on the ideas? Let me know.