changing the healing spells

Cure Minor Wounds heals 5% of max hit points
Cure Light Wounds heals 20% of max hit points
Cure Moderate Wounds heals 40% of max hit points
Cure Serious Wounds heals 60% of max hit points
Cure Critical Wounds heals 80% of max hit points

Healing domain grants a percentage increase equal to cleric level (and round calculations up instead of down).
 

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