Cure Minor Wounds heals 5% of max hit points
Cure Light Wounds heals 20% of max hit points
Cure Moderate Wounds heals 40% of max hit points
Cure Serious Wounds heals 60% of max hit points
Cure Critical Wounds heals 80% of max hit points
Healing domain grants a percentage increase equal to cleric level (and round calculations up instead of down).
Cure Light Wounds heals 20% of max hit points
Cure Moderate Wounds heals 40% of max hit points
Cure Serious Wounds heals 60% of max hit points
Cure Critical Wounds heals 80% of max hit points
Healing domain grants a percentage increase equal to cleric level (and round calculations up instead of down).