The way gunplay works in D20 modern. With shooting, I've always had a problem with increasing number of attacks as you get higher levels. A low level street thug should be able to pull the trigger on his pistol as fast as a hardened veteran police officer with military experience. The difference, the veteran cop is more likely to put 3 bullets in your chest. Cover also bogs the game way down with modifier calculations.
That's why we came up with a home brewed bastardized version of D20 modern and Twilight 2000. The more bullets you fire, the more recoil effects your to hit number.
If you roll a "hit", then you roll a location. Say the above cop is standing behind a waist high cement wall and the thug rolls a hit to the right leg. No injury occurs as the bullet strikes the wall.
Not really fond of adding more values to the weapon stats, or instituting the recoil rule for that matter.broghammerj said:That's why we came up with a home brewed bastardized version of D20 modern and Twilight 2000. The more bullets you fire, the more recoil effects your to hit number. If you roll a "hit", then you roll a location. Say the above cop is standing behind a waist high cement wall and the thug rolls a hit to the right leg. No injury occurs as the bullet strikes the wall.
Aussiegamer said:In a simple system yes this works, but then some things are better at protecting you than other...I use a DR of the material, to act like armour, to reduce the damage from the attack.
Ranger REG said:Not really fond of adding more values to the weapon stats, or the instituting the recoil rule for that matter.
Vigilance said:Just like the subject says: if you could change any one thing, what would be the FIRST thing to go?
GlassJaw said:I'd replace the book with either Grim Tales or Spycraft.