Sravoff
First Post
basic idea: sorcerers don't get spells slots per day, instead they get "mana point" 1d8 per level + Cha bonus. They get 8+cha at first level. Spells deal damage equal to their level in d4's, except 0 level which does 1d2. This damage can be resisted by making a (concentration???) check. DC=10+2 times the spell level+cha mod, 0 level is dc 11+cha mod. Every five points they beat the dc they may resist 1d4 damage. the d4 is rolled and then the normal damage has that roll subtracted. Like wise for every five points you fall under the dc you take an additional d4 points of damage.
Example: Keebo, a fourth elvel sorcerer has 29 "mana" points. He casts scorching ray. the DC is 16. he rolls his concentration, +8 mod, and get a fourteen. That is a total of twenty two. The spell does 2d4 damge, rolls out to six damage, his d4 from his high con check is three. So Keebo takes three "mana" damage.
Also the sorcerer may try to cast spells he doesn't know from those around him. If he can succedd on a DC 20+spell level of any spell csat he is aware of and can observe, he nmay try to cast the spell himself. However instead of the damage doing "mana" damage it does HP damage.
May need some slight adjusting as to the dc and how many mana points per level.
What do you think?
-Sravoff
Example: Keebo, a fourth elvel sorcerer has 29 "mana" points. He casts scorching ray. the DC is 16. he rolls his concentration, +8 mod, and get a fourteen. That is a total of twenty two. The spell does 2d4 damge, rolls out to six damage, his d4 from his high con check is three. So Keebo takes three "mana" damage.
Also the sorcerer may try to cast spells he doesn't know from those around him. If he can succedd on a DC 20+spell level of any spell csat he is aware of and can observe, he nmay try to cast the spell himself. However instead of the damage doing "mana" damage it does HP damage.
May need some slight adjusting as to the dc and how many mana points per level.
What do you think?
-Sravoff