Quasqueton said:
A lot of folks here have stated that they stopped playing D&D when AD&D2 came out. Was this abandonment because the game changed too much, or because it didn't change enough?
If it was because the game changed too much, why didn't you stick with AD&D1? [I stuck with AD&D1 right through the mid 90s.]
If it was because the game didn't change enough, why didn't you leave D&D earlier?
And for those of you who moved from Basic/ExpertD&D to AdvancedD&D, why did you make the move?
Did anyone go from AdvancedD&D to Basic/ExpertD&D? Why?
I began with the '81 B/X sets. I liberally took from both AD&D1 and the Companion/Master sets as well as some Judges Guild products. My group really didn't think deeply about the rules and used what we liked and tossed the rest.
I was quite unhappy with the 1e product support in the mid-late 80's, things like the Survival Guides, the Forgotten Realms stuff, and many of the late 1e modules. I thought they were nowhere near up to the same quality as the stuff that was coming out prior to 1984 or so. At about the same time that 1e's products were going downhill, the BECM line came out with some fabulous products, namely the Gazetteer series. Thus, while I mixed and matched 1e and D&D, at the time of 2e coming out, I was favoring D&D.
I also thought all the 1e rule editions from The Dragon, Unearthed Arcana, the Survival Guide, etc. had resulted in a pretty bloated group of rules, and figured a new edition was a pretty good idea. I was 14-15 at the time, and really didn't know anything about TSR's politics. I filled out the survey and read the articles in Dragon, and went out and bought the PHB and first installment of the Monstrous Compendium. I was sorely disappointed.
The structural flaws in the Monstrous Compendium are patently obvious in retrospect. A really, really bad idea. The 2e DMG I borrowed to run our game, but never used in 5 or 6 sessions, and just gave back to the owner without ever buying one for myself was equally poor. But to this day, I still have a hard time telling people what I found wrong with the 2e PHB. I used it for a few years and didn't think it was ghastly. I just think it simply came down to the fact that it changed too many of the things I liked and none of the things I didn't like about the 1e PHB.
I ran a D&D/1e/2e mish-mash game until the Rules Cyclopedia came out in 1991. At that point I ditched it all for the RC. Everything in one book. A few years later in the mid-90's, I looked over my 1e and 2e stuff and came to the conclusion that I will run a 1e game again (and I'll be starting it later this week!!!) but I'll never run a 2e game again. I've sold it all over the course of the last decade. At about the same time (1994), TSR dropped its support of D&D, which was when I stopped being a customer of TSR.
I missed the boat on 3e. That's how far out of the rpg loop I was. I got the 3.5 PHB and MM, and have played enough to know that I don't mind playing it. I don't have any particular desire to ever run it (or maybe it would be better to say that I can think of about 10 games I'd rather run first). I've also since become a bit disenchanted with the RC, in favor of the earlier B/X 1981 rules. At this point, the B/X rules are my favorite for casual, non-hard core games with friends and family, and 1e is my favorite for the more serious gamers.
I've realized that continuing product support really doesn't make that big a difference for me. I've got the rules I need for both sets.
R.A.