chaos generator


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Rpjunkie

First Post
This is great! I can't wait to see the rest of it. Man when my players finally come across this they are gonna flip. Im gonna do a streight 1% chance a day for something like this to happen while they are travelling in chaos. of course I will probably put in some saves as well though.



More, more, more

RPJ
 

Ferret

Explorer
(For the leaves etc on the plant/outsider)
1d8
Thingy Plant/celestial/fiend
1 Your hair turns green and your skin brown/Your hair grows silvery, and your whole eye goes golden/You smell of brimstone, and your pupils go red/Metalic shine
2 Your hair grows long and turns into vines/You glow/You glow/Take on edges like a gem golem
3 You grow leaves/Your ears turn into hound archeion ears/ You gain horns/Your right arm turns into a bow (1d3 1 shortbow, 2 long, 3 light crossbow)
4 You grow a foot taller/ Your arms are covered in feathers as that of an Avoral(not full blown wings)/Your feet turn into hooves/Metal like
5 You grow small roots around your feet/ Your skin turns turqoise/ Your skin turns red/ Wood like
6 Arms and fingers lengthen and take on willow-branch qualitys/Your skin smoothes out any; scars or warts etc are erased/Your skin gains a leathery quality to it/Gem like
7 Reroll
8 Reroll twice

Edited for construct like stuff, need help on undead
 
Last edited:

Ferret

Explorer
Re: Re: More Chaos Than You Can Shake a Stick At

kreynolds said:


From what source?

The same, if you roll 98 99 or 100 you get the chaos curse untill you roll that or anyother number comes up with the chaos curse

IE Fighter Krey of nolds gets the chaos curse one day and gets a 99, he then get 296 the next day and he no longer has the curse
 

the Jester

Legend
301-302 Take on air subtype
303-304 Take on earth subtype
305-307 See through mist and fog
308-310 Brownish liquid drips from mouth
311-312 Leave footprints of (X)
313-314 Head doubles in diameter
315 Permanently glow with daylight
316 Identify by touch 1/day
317-318 Surrounded by 30' sphere of darkness
319-322 Symbol of chaos burned into (I)
323-324 6'x6'x6' extradimensional space just inside anus
325-327 Gain 1d12 hp
328-330 Lose 1d12 hp permanently from total
331-332 Become random lycanthrope (XVII)
333-334 Change type to construct; gain all construct traits; appearance changes
335-336 Psionic susceptibility (-2 to saves vs. attack modes)
337-339 Mental hardness increases by +1
340-341 (VII) doesn't exist for you
342-343 Perfectly mimic voices (+2 circumstance modifier to bluff and disguise checks)
344-345 Adopt a random symbol (XVIII)
346-347 Adopt a random battlecry (XIX)
348 Sense the sun's location
349-350 Dispel magic 1/day by touch
351-352 Negate psionics 1/day by touch
353-354 Perfect map of where you go is in your memory
355-357 Vivid dreams; make a Will save, DC15, to awaken each hour
358-360 Hair falls out
361 Spontaneously combust (die)
362-364 Stutter (concentration check, DC15 + spell level, to cast a spell
365-367 Smell yummy to monsters
368-369 Petrified
370-371 Refuse to fight (XX)
372 See in black and white
373-375 Rage +1/day; Will save, DC15 + cha bonus of provoker, if provoked or enter rage involuntarily (still only 1/day)
376-378 Chaos Curse! (as 98-100)
379-381 Hairy like a sasquatch
382-383 Theme song plays wherever you go (roll 1d20 for quality of song, as per a perform check)
384-385 Speak in tongues
386-387 Bones weaken (-1 penalty to natural armor; if no natural armor bonus, this becomes a penalty)
388 Mental block: can't advance any further in one current class
389-390 Not limited by height on jump checks
391-393 Gain 3d34 lbs [no, really, d34. I have a friend who has one that he loaned to me. There are several subtables rolled on a d34, too.]
394-396 Lose 3d34 lbs; if small sized, instead lose 2d8 lbs.
397-398 Cast no shadow
399-400 Cast no reflection
401-402 Handwriting becomes completely illegible (even to you)
403 Become illiterate
404-405 Eyes are now at the end of stalks (1d10")
406-407 Lose 1 level of spellcasting ability (if any)
408-409 Lose 1d8 power points permanently
410 (I) grows to huge size
411 Can no longer use pronouns
412 Can no longer use adjectives
413 Can no longer use nouns
414-415 Always takes 3 rounds to get to the point when talking
416-418 Always vacillating (initiative shifts down 1d4 points each round; below 0 you lose your action and roll again for a new initiative next round)
419-421 On the ball (+1d4 to initiative each round)
422 Vanish in a puff of smoke
423-424 Chaos curse! (98-100)
425-427 Become addicted to (XXI)
428-429 Lose all subtypes and descriptors
430-432 Random quest (XXII)
433-434 Can't speak anyone else's name
435-436 New favorite color (V)
437-438 Heal self completely 1/day
439-440 Don't heal naturally
441-443 Head replaced by (I)
444-446 Strong desire to go visit (XXIII)
447-448 Desire new career as (XXIV)
449-450 Try to take enemies alive
451-452 My Light at will
453-454 Immune to random spell (roll as if for a medium scroll)
455-457 Slippery (enemies suffer a -8 circumstance check on offensive grapple checks against you)
458-460 Random piece of equipment gains 3d6 int, wis, cha.
461-463 Incontinent (30%/hour of an "accident")
464 Gain Glum Creature template [custom template]
465-466 Semiclone of you appears
467-469 Eyes change color (V)
470-471 Legs replaced by (XXV)
472-473 All curses on you are broken
474-475 All enchantments on you are broken
476 Age backwards
477-478 You die at -20 hp
479-480 You die at 0 hp
481-482 Can't remember names of creatures
483-485 Flowers grow from (I)
486-487 Immune to gaze attacks
488 Immune to Chaos effects
489-490 Chaos Curse!
491-493 Gain flair for artwork (+2 competence bonus on all checks related to art)
494 Split into two versions of yourself
495 Split into two versions, the second is opposite alignment
496 Split into two bodies; each has half the str, dex and con of the original
497 Gain Divine Rank 0 [this may make the character an npc]
498-500 Immune to gravity (fly away)

Whew... next come the subtables.

I'll try to post them as time allows but I'm moving today and tomorrow and don't know for sure when I'll have my dsl up again.
 

kreynolds

First Post
Re: Re: Re: More Chaos Than You Can Shake a Stick At

Ferret said:
The same, if you roll 98 99 or 100 you get the chaos curse untill you roll that or anyother number comes up with the chaos curse

IE Fighter Krey of nolds gets the chaos curse one day and gets a 99, he then get 296 the next day and he no longer has the curse

LOL :D Umm...no. You misunderstand. My quote has a page referrence in it. What source is the reference pointing to?
 


kreynolds

First Post
Rpjunkie said:
Thats not a page quote Kreynolds thats a chaos chart # to look at

98-100 is chaos curse on the chart...

:eek:
eek2.gif
:eek:
 

the Jester

Legend
subtable I: random body parts
1 Arm
2 Leg
3 Hand
4 Foot
5 Eye
6 Head
7 Mouth
8 Penis
9 Vagina
10 Tentacle
11 Wings (fly at walking speed)
12 Rattle
13 Fangs (1d6 bite for a medium creature, scales with size)
14 Horns (stubby)
15 Hooves
16 Claws (1d6 per claw for a medium creature, scales with size)
17 Fins (give swim speed equal to walking speed)
18 Gills (breathe water)
19 Stinger (1d4 plus poison; damage scales with size; poison: Fort DC 10 +con bonus; initial and secondary damage 1d4 to a random attribute)
20 Tail





SUBTABLE II (CHAOS-GRANTED FEATS)
1 Improved Initiative
2 Quickdraw
3 Cleave
4 Mobility
5 Psionic Charge
6 Lethality
7 Improved Two-Weapon Fighting
8 Final Strike
9 Improved Bull Rush
10 Linguist
11 Up the Walls
12 Instant Stand
13 Death Blow
14 Expert Tactician
15 Craft Wondrous Item
16 Spell Penetration
17 Guard Your Flanks
18 Brutal Bludgeoning
19 Divine Cleansing
20 Fists of Iron



SUBTABLE III (CHAOS-AFFECTED SKILLS):
1 Hide
2 Move Silently
3 Spot
4 Listen
5 Search
6 Alchemy
7 Heal
8 Spellcraft
9 Knowledge (arcana)
10 " (religion)
11 " (politics)
12 Craft (all)
13 Bluff
14 Sense Motive
15 Wilderness Lore
16 Diplomacy
17 Perform (all)
18 Swim
19 Climb
20 Balance
21 Use Magic Device
22 Scry
23 Animal Empathy
24 Use Rope


SUBTABLE IV (SENSES) (Where applicable, enhanced senses give a +4 bonus on appropriate checks)
1 Vision
2 Hearing
3 Smell
4 Taste
5 Touch
6 Detect Poison
7 Detect thoughts
8 Scrying sense
9 Detect magic
10 Darksight
11 Lowlight vision
12 Detect psionics
13 Detect evil
14 Detect undead
15 Discern lies
16 Detect radiation
17 Detect good
18 Detect law
19 Detect chaos
20 Detect life
21 Detect disease
22 See invisible
23 Empathic sense
24 Far sight (x4)



SUBTABLE V (COLOR)
1 Red
2 Orange
3 Yellow
4 Green
5 Blue
6 Purple
7 Black
8 White
9 Grey
10 Brown
11 Gold
12 Silver
13 Pink
14 Striped (2 colors; reroll for each)
15 Polka dotted (roll for background and dot colors)
16 Spotted like a big cat (roll for background and spot colors)


SUBTABLE VI (CHAOS BABIES)
1 Slaad, red
2 ", green
3 ", blue
4 ", grey
5 ", death
6 Ethereal filcher
7 Fish
8 Six-legged cat
9 Chaos beast
10 Otyugh
11 Black pudding
12 Rust monster
13 Huge monstrous spider
14 Cloaker
15 Medusa
16 Aboleth



Whew... more to come... that's only 6 subtables of 25... ye gods, I wish I'd realized how much work this'd be before I started!


:D :D :D


Yeah, that chaos curse really gets people good....
 

the Jester

Legend
SUBTABLE VII (SUBSTANCES)
01-04 Dirt
05-07 Paint
08-10 Gold
11-13 Silver
14-16 Copper
17-18 Steel
19-21 Wood
22-24 Bones
25-27 Blood
28-30 Fruit
31-33 Bugs
34-35 Meat
36-38 Incense
39-40 Perfume
41-42 Weapons
43-45 Holy symbols
46-47 Books
48-51 Water
52-53 Magic items
54-57 Gems
58-60 Fur
61-63 Sauces
64-65 Teeth
66-69 Fat/blubber
70-72 Webs
73-74 Fire
75-77 Mud
78-79 Doors
80-83 Shoes
84-87 Gloves
88-90 Leaves
91-93 Rocks
94-95 Glass
96-97 Alcohol
98 Hearts
99 Brains
00 Salt



SUBTABLE VIII (ENERGY TYPES)
1 Fire
2 Cold
3 Acid
4 Electricity
5 Sonic
6 Force
7 Holy
8 Unholy
9 Poison (if a breath weapon, this is still hp of damage)
10 Necromantic/negative energy


SUBTABLE IX (ALTERNATE MOVEMENT TYPES)
1 Swim
2 Fly
3 Levitate
4 Astral projection
5 Astral travel (physical)
6 Timeslip
7 Etherealness
8 Burrow
9 Webwalking
10 Brachiation
11 Leap
12 Webswinging
13 Dream travel
14 Pass through earth and stone
15 Climb
16 Teleport (chance of error)
17 Plane shift
18 Firegate
19 Shadow walk
20 Teleport without erro


I remember when Sybelle, the party's archer-fighter, got a chaos baby... two of them in fact. Chaos baby twins. They were slaadi- blue, I think. They were fun; drop-ins sometimes got to play them. Good times.

Yeah... she later got knocked up by a dragon and had a half-dragon kid, too...


More to come!
 

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