Chaositech is nasty...I like it!!

GlassJaw

Hero
I've know about Chaositech for a while but I never really checked itout. I'm working on a homebrew right now and I was looking for some kind of freaky twist. Enter Chaositech. Wow. This book is twisted, even moreso than the BoVD IMO. Monte seems like such a nice guy but damn! This book freaks me out. :confused:

Naturally, I plan on using it heavily against my players. :D

Has anyone had any experience using it in-game? And if so, how? What did you like and dislike? What worked well in-game?

For some background, I plan on using it in a low-magic setting, basically a Conan meets Dune with some Cthulhu-esque (and now, Chaositech) deep, dark secrets to the world.
 

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I've used bits of it. At first blush, it's just like having a new magic item that the players haven't heard about. It looks cool, and they wonder how you do it. Of course, one of my players got captured by the Cataclysmists, the people who IMC use Chaositech. They augmented him. I think it bothered him when he woke up with claws. Well, then he loved it. But conceptually it bothered him, I'm sure.

I've only used a few bits so far. Mainly weapons and augmentations. It makes for a different encounter, where players are unsure of the tactics to take and what to do to oppose it. The nonmagical nature of it hasn't really become clear to my players yet. They are about to find out about it soon though, in a nasty, ugly way. :]
 

It's got a nice, sinister feel to it. The only problem I have with it only really comes up if you try to use the craft rules. Many choasitech items are very expensive, and given the restrictions on building items using the craft rules, even if you trick out a chaositechnician, the chances ever building an expensive chaositech item and not having your chaositech go nuts first are pretty low.
 


Be careful with that stuff. I mean both from a character POV and from a player POV. Part of the reason it is so powerful is that it is supposed to be self-limiting. It steals your humanity from you as you use it.
 

I dropped it IMC only halfway prepared. DO NOT MAKE THIS MISTAKE! Make absolutely sure that you understand the mutation/Wis damage stuff, and the Craft rules. Look through the mutations and maybe get rid of some of the more magic-y stuff, if you like. That's all I can think of.

And you need to have an evil cleric use chaositech enslavement on that character :] :] :]
 

I definitely plan to keep the stuff out of my player's hands (bodies?). Baddies only need apply. They will basically discover some cultists along the way up to no good who use it. I also figure it's a good way to trigger some Horror checks too. :]
 

Chaositech in Freeport

Hi,

I equipped a bunch of evil Great Old One worshipping cultists in my Freeport game with implants, emitters and bombs which made them stand out from the run of the mill cultists they'd encountered previously. The players could have picked up the emitters and bombs afterwards but decided these things were "evil" and disposed of them. One of the cultists had a business card from a chaos surgeon, but they didn't follow up on the address as it was several hundred miles away.

It's a fab book, but I intend to use the stuff in it sparingly.

Cheers


Richard
 

Chaositech will make its first appearance in the campaign in tonight's game. The PCs have just stumbled onto a port ravaged by chaos marauders. I'm sort of going with a WHFRP/Elric style legions of chaos as a big brooding baddie in this game.
 

If you have Tome of Horrors 2, check out the Plane of Agony where they have some very Hellraiser style monsters.

My GM is running a Scarred Lands campaign where an invasion by Chaositech forces seems likely. We've fought a few minions here and there and have seen the upper edges of some truly nasty items and minions.

I wish Monte would update the rest of the dark races, perhaps with a sourcebook on those bad boys filling out the upper near deity level monsters and a few more lower powered ones too. As it stands even the weakest of those is almost too much for casual inclusion.
 

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