In the second of our 'Chaosium Interviews' series, Call of Cthulhu creative director Mike Mason describes the indescribable: here he talks to James Coquillat about the eldritch entities found within the pages of the Malleus Monstrorum, our newly-released Cthulhu Mythos Bestiary:
The latest in our Chaosium Interview series is all about The Children of Fear, the epic new campaign by Lynne Hardy that reviewers have likened to Masks of Nyarlathotep and Horror on the Orient Express, promising to take a place as one of the greats of Call of Cthulhu.
Chaosium's James Coquillat talks with Lynne about the extensive writing process that went in to creating this grand campaign:
The next in our 'Chaosium Interviews' series features Lynne Hardy, Call of Cthulhu associate editor and author of The Children of Fear, discussing her professional background, and how research influences her work. Lynne is talking with Chaosium's James Coquillat:
For our 'Chaosium Interviews' series, BRP line editor Jason Durall discusses developing Lords of the Middle Sea, our forthcoming proto-Steampunk RPG set in the ruins of a post-apocalyptic and flooded North America. Jason is talking with Chaosium's James Coquillat:
Line editor for RuneQuest and all things Basic Roleplaying Jason Durall talks about BRP, and his favorite, and most agonised-over sections of the "Big Gold Book" for the 'Chaosium Interviews' series. Jason is talking with Chaosium's James Coquillat:
The world of Théa is the setting for John Wick's 7th Sea Roleplaying Game. As part of the Chaosium Interviews series, Chaosium's James Coquillat talked to John about how his world building process has evolved, and how his practice has been affected by his various collaborators.