Pendragon line editor David Larkins discusses what fans can look forward to in 2022. He's talking with James Coquillat as part of our Chaosium Interviews series.
In this latest Chaosium Interview, Call of Cthulhu associate editor Lynne Hardy goes through some of the most common red flags you might notice in your TTRPG games, and how you can address them to improve the game experience for everybody.
Jason Durall is Chaosium's creative director for RuneQuest and Basic Roleplaying (BRP). In this interview, he discusses what fans can expect to see this year for the currently in development Lords of the Middle Sea RPG. Jason is talking with James Coquillat for our Chaosium Interviews series.
Jason Durall, line editor for RuneQuest, Lords of the Middle Sea, and all things BRP, talks about the exciting things happening at Chaosium Con, coming up in April.
Jason is talking with Chaosium's James Coquillat as part of our Chaosium Interviews series.
David Larkins, Pendragon line editor and author of Call of Cthulhu's Berlin the Wicked City, talks about how TTRPGs evolve over time as they go through new editions and their fan base changes.
Part of our Chaosium Interviews series with James Coquillat.
Chaosium staff artist Loïc Muzy talks about how he learnt to be an illustrator for TTRPGS. Part of our Chaosium Interviews series with James Coquillat.
nb this interview is in French with English subtitles.
Chaosium President Rick Meints imagines what Chaosium Con 10 might be like, and reflects on his past and on the future of Chaosium. He's talking to James Coquillat for our 'Chaosium Interviews' series.
There's still time to attend the inaugural Chaosium Con in Ann Arbor next month: get your con badge here!
Chaosium's Jeff Richard talks to James Coquillat about talks about the complexities of writing new content for the RuneQuest RPG while still being respectful and cognisant of older source material. Part of our 'Chaosium Interviews' series on YouTube.
RuneQuest and BRP creative director Jason Durall discusses how to run TTRPGS in particular settings where the players might have a wildly different level of IP knowledge than you. Part of the Chaosium Interviews series with James Coquillat.
Chaosium's Jeff Richard walks though some of the best fictional, factual, and historical inspirations you may want to look at to improve your RuneQuest games. He's talking to James Coquillat for our 'Chaosium Interviews' series on YouTube.
Call of Cthulhu creative director Mike Mason talks with James Coquillat about the many different settings available to Call of Cthulhu players. Part of our Chaosium Interviews series on YouTube.
Plot vs Fun: RuneQuest and BRP creative director Jason Durall discusses with James Coquillat about how sometimes you need to sacrifice the story of your TTRPG session to ensure the game runs smoothly. This is the latest in our Chaosium Interview series: catch them all at our YouTube channel!
The Call of Cthulhu TTRPG turned 40 last year – creative director Mike Mason talks about the way that scenarios have been written throughout those four decades, and what he expects might change in future. Part of our Chaosium Interviews series with James Coquillat.
Jason Durall, RuneQuest and BRP creative director, shares his tips and tricks on running the best TTRPG playtests: what you SHOULD do and what you SHOULDN'T do.
Here Chaosium's Jeff Richard talks about the importance of TTRPGs as an independent medium, rather than one that is defined by its relationship to books and film.
Part of our Chaosium Interviews series with James Coquillat.
In this Chaosium Interview, James Coquillat asks Chaosium's resident Gloranthan guru Jeff Richard about the similarities and differences between real world myths and the myths of Glorantha, setting of the RuneQuest TTRPG.