Something I've noticed is that "what are your houserules" posts tend to be fairly unproductive, mostly due to the huge amount of rules presented. That or people just give a taste of their house rules to keep it short. I think a good fix for that would be posts for small sections of house rules.
A good place to start is character attributes: Does anyone use any stats other than the core 6? Anybody use comeliness? If so, what does it do? Does anyone use attributes in a different way in your campaign, etc?
I have a few house rules in this category:
Strength: Your strength bonus no longer applies to attack rolls with finesse weapons.
Dexterity: Use your dexterity instead of your strength for attack rolls with finesse weapons such as the rapier. This does not require a feat, though a feat may be used in reverse to use a finesse weapon with strength.
Intelligence: Bonus skill points are added retroactively for ease of play. If your Int goes from 15 to 16 at level 4, you gain more skill points as if your Int had always been 16. Int drain does the same thing, making that a nasty thing to have happen to you.
Charisma: You may use your Charisma bonus instead of your Wisdom bonus for will saves. This is because charisma is supposed to be partially your confidence and sense of self, both important aspects of will.
I've thought about dropping the 3-18 format and just using a -5 to +5 range like True20, but I think that may turn some people off. Actually, what I really would like to do is have them range from 1-10 (avg of 5) and add the whole thing to rolls. So a climb check by someone with an 8 Str would be d20+climb+8. Of course all DCs would have to be raised by 5 to compensate. This I'll never do though because I'm almost positive it's too big a change for people.
A good place to start is character attributes: Does anyone use any stats other than the core 6? Anybody use comeliness? If so, what does it do? Does anyone use attributes in a different way in your campaign, etc?
I have a few house rules in this category:
Strength: Your strength bonus no longer applies to attack rolls with finesse weapons.
Dexterity: Use your dexterity instead of your strength for attack rolls with finesse weapons such as the rapier. This does not require a feat, though a feat may be used in reverse to use a finesse weapon with strength.
Intelligence: Bonus skill points are added retroactively for ease of play. If your Int goes from 15 to 16 at level 4, you gain more skill points as if your Int had always been 16. Int drain does the same thing, making that a nasty thing to have happen to you.
Charisma: You may use your Charisma bonus instead of your Wisdom bonus for will saves. This is because charisma is supposed to be partially your confidence and sense of self, both important aspects of will.
I've thought about dropping the 3-18 format and just using a -5 to +5 range like True20, but I think that may turn some people off. Actually, what I really would like to do is have them range from 1-10 (avg of 5) and add the whole thing to rolls. So a climb check by someone with an 8 Str would be d20+climb+8. Of course all DCs would have to be raised by 5 to compensate. This I'll never do though because I'm almost positive it's too big a change for people.