"Hi all! I firstly need to say that my English is not that well but i hope everyone can understand what i'm trying to tell. Because of this, please forgive me if i use "wrong" words."
I'm playing in FR campaign (Year: 1372 Kythorn) and have a character level 14. I'm planning to become one of the greatest spellcasters of that era. I know this is not an easy task but gonna try for it. As you see i'm playing with cliche: Ur Priest - Mystic Theurge. But after 3 levels (finishing MT class) i need to swap to another class. What should i choose?
I'm thinking about Incantrix (PgtF) but it seems i'm a bit late for it. And its free to use all "abuses" and "bugs".
All 3.5e books (including dragon magazines but excepting Dragonlance, Eberron or Ravenloft Books) can be used.
Note: Party is really powerful at the moment: Cleric multiclass has +35 spot bonus and 45 AC also minimum 15 at each save, Druid/Sorc like class has better spot score than cleric and he can also cast spells while in wildshape etc etc.
Note 2: Alignment does not restricts class choosing. Feel free to advice "spesific alignment required" classes.
Thanks!
Here is my Character Sheet:
I'm playing in FR campaign (Year: 1372 Kythorn) and have a character level 14. I'm planning to become one of the greatest spellcasters of that era. I know this is not an easy task but gonna try for it. As you see i'm playing with cliche: Ur Priest - Mystic Theurge. But after 3 levels (finishing MT class) i need to swap to another class. What should i choose?
I'm thinking about Incantrix (PgtF) but it seems i'm a bit late for it. And its free to use all "abuses" and "bugs".
All 3.5e books (including dragon magazines but excepting Dragonlance, Eberron or Ravenloft Books) can be used.
Note: Party is really powerful at the moment: Cleric multiclass has +35 spot bonus and 45 AC also minimum 15 at each save, Druid/Sorc like class has better spot score than cleric and he can also cast spells while in wildshape etc etc.
Note 2: Alignment does not restricts class choosing. Feel free to advice "spesific alignment required" classes.
Thanks!
Here is my Character Sheet:
Code:
PLAYER NAME G-Man
CHARACTER NAME ESCAD (RICHARD)
SURNAME
KNOWN AS
ALIGNMENT TRUE NEUTRAL
RELIGION FAITHLESS
RACE HUMAN
REGION WATERDEEP
TOTAL
ECL 14
HD 14
XP 102.199
CLASS( ES )
PALADIN OF FREEDOM (FALLEN) (1)
WIZARD (GENERALIST) (4)
UR-PRIEST (2)
MYSTIC THEURGE (7)
STR 10
DEX 10 +2 MAG = 12
CON 12
INT 18 +2 MAG = 20
WIS 15 +4 MAG = 19
CHA 8
LUCK 11
LANGUAGES
COMMON
CELESTIAL
DRACONIC
DWARVEN
INFERNAL
ELVEN
SKILLS 118 TOTAL
APPRAISE
BALANCE
BLUFF 6 - 1= 5
CLIMB 17 + 1 = 18
CONCENTRATION
CRAFT ( ALCHEMY )
CRAFT ( ARMORSMITH )
CRAFT ( MASONERY )
CRAFT ( WEAPONSMITH )
DECIPHER SCRIPT
DIPLOMACY
DISABLE DEVICE
DISGUISE
ESCAPE ARTIST
FORGERY
GATHER INFORMATION
HANDLE ANIMAL
HEAL 17 + 4 = 21
HIDE
INTIMIDATE
JUMP
KNOWLEDGE ( ARCANA ) 17 + 5 = 22
KNOWLEDGE ( FAIRYTALES ) 17 + 5 =22
KNOWLEDGE ( GEOGRAPHY )
KNOWLEDGE ( HISTORY )
KNOWLEDGE ( NATURE )
KNOWLEDGE ( PLANES ) 5 + 5 = 10
KNOWLEDGE ( RELIGION ) 17 + 5 = 22
KNOWLEDGE ( ROYALTY )
KNOWLEDGE ( LOCAL )
KNOWLEDGE ( LOCAL:ANAUROCH )
KNOWLEDGE ( LOCAL:CHULT )
KNOWLEDGE ( LOCAL:DAMARA )
KNOWLEDGE ( LOCAL:NARFELL )
KNOWLEDGE ( LOCAL:VAASA )
KNOWLEDGE ( LOCAL:CORMYR )
KNOWLEDGE ( LOCAL:DALELANDS )
KNOWLEDGE ( LOCAL:CORMANTHOR )
KNOWLEDGE ( LOCAL:DRAGON COAST )
KNOWLEDGE ( LOCAL:EVERMEET )
KNOWLEDGE ( LOCAL:MOONSHAE ISLES )
KNOWLEDGE ( LOCAL:LAKE OF STEAM )
KNOWLEDGE ( LOCAL:AMN )
KNOWLEDGE ( LOCAL:CALIMSHAN )
KNOWLEDGE ( LOCAL:TETHYR )
KNOWLEDGE ( LOCAL:MOONSEA )
KNOWLEDGE ( LOCAL:HIGH FOREST )
KNOWLEDGE ( LOCAL:SILVER MARCHES )
KNOWLEDGE ( LOCAL:SWORD COAST )
KNOWLEDGE ( LOCAL:SWORD COAST NORTH )
KNOWLEDGE ( LOCAL:WATERDEEP )
KNOWLEDGE ( LOCAL:CHESSENTA )
KNOWLEDGE ( LOCAL:MULHORAND )
KNOWLEDGE ( LOCAL:UNTHER )
KNOWLEDGE ( LOCAL:SEMBIA )
KNOWLEDGE ( LOCAL:THE GREAT RIFT )
KNOWLEDGE ( LOCAL:HALRUAA )
KNOWLEDGE ( LOCAL:LUIREN )
KNOWLEDGE ( LOCAL:THE SHAAR )
KNOWLEDGE ( LOCAL:AGLAROND )
KNOWLEDGE ( LOCAL:IMPILTUR )
KNOWLEDGE ( LOCAL:RASHEMEN )
KNOWLEDGE ( LOCAL:THAY )
KNOWLEDGE ( LOCAL:THESK )
KNOWLEDGE ( LOCAL:UNDERDARK )
KNOWLEDGE ( LOCAL:THE VAST )
KNOWLEDGE ( LOCAL:CHONDATH )
KNOWLEDGE ( LOCAL:SESPECH )
KNOWLEDGE ( LOCAL:TURMISH )
KNOWLEDGE ( LOCAL:WESTERN HEARTLANDS )
KNOWLEDGE ( LOCAL:KARA-TUR )
KNOWLEDGE ( LOCAL:MAZTICA )
KNOWLEDGE ( LOCAL:ZAKHARA )
KNOWLEDGE ( PSIONICS )
LISTEN
MARTIAL LORE
MOVE SILENTLY
OPEN LOCK
PERFORM
PERFORM DANCING
PROFESSION
RIDE
SEARCH
SENSE MOTIVE 5 + 4 = 9
SLEIGHT OF HAND
SPEAK LANGUAGE
SPELLCRAFT 17 + 5 + 2 = 24
SPOT
SURVIVAL
SWIM
TUMBLE
USE MAGIC DEVICE
FEATS 5 BASE + 1 HUMAN
1 MALIGN SPELL FOCUS
2 IRON WILL
3 IMPROVED INITIATIVE
4 ENLARGE SPELL
5 SUDDEN MAXIMIZE
6 ESCHEW MATERIALS
INVENTORY 47880 MAGICAL 71820 COMMON
PERIAPT OF WISDOM +4
CLOAK OF RESISTANCE +4
HEADBAND OF INTELLECT +2
MITHRAL TWILLIGHT CHAINSHIRT +1
BAG OF HOLDING TYPE II
RING OF SUSTENENCE
GLOVES OF DEXTERITY +2
POTION OF CURE SERIOUS WOUNDS X4
RING OF NERVESKITTER
FAMILIAR HUMMINGBIRD ( +4 INIT)
BOOTS OF TELEPORT
ROD OF METAMAGIC (QUICKEN)
BASE ATTACK 7
GRAPPLE 7
AT ( MELEE ) "+7 / +2
ATTACK OPTIONS
DAM 1D6
DAMAGE OPTIONS
CRITICAL "20 X2
AT ( RANGE ) 8 + 3
ATTACK OPTIONS
DAM
DAMAGE OPTIONS
CRITICAL
AC 10 + 5 + 1= 16
TOUCH AC 10 + 1 = 11
FLAT FOOTED AC 10 + 5 = 15
DAMAGE REDUCTION
INI 4 + 4 + 5 + 1 = 14
HP 57
S VS FORT 5 BASE + 1 ABIL + 4 = 10
S VS REF 3 BASE + +1 ABIL 4 MAG = 8
S VS WILL 12 BASE + 4 ABIL + 2 FEAT + 4 MAG = 22
POWER TYPE
ARCANE - DIVINE
CASTER LEVEL // DC
11 / 15 + SL
14 / 14 + SL
SPECIAL ABILITIES
REBUKE UNDEAD
SCRIBE SCROLL
SUMMON FAMILIAR
DEFEATED MONSTERS
VARIES