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Character Build Help

G-Man

First Post
"Hi all! I firstly need to say that my English is not that well but i hope everyone can understand what i'm trying to tell. Because of this, please forgive me if i use "wrong" words."

I'm playing in FR campaign (Year: 1372 Kythorn) and have a character level 14. I'm planning to become one of the greatest spellcasters of that era. I know this is not an easy task but gonna try for it. As you see i'm playing with cliche: Ur Priest - Mystic Theurge. But after 3 levels (finishing MT class) i need to swap to another class. What should i choose?

I'm thinking about Incantrix (PgtF) but it seems i'm a bit late for it. And its free to use all "abuses" and "bugs".

All 3.5e books (including dragon magazines but excepting Dragonlance, Eberron or Ravenloft Books) can be used.

Note: Party is really powerful at the moment: Cleric multiclass has +35 spot bonus and 45 AC also minimum 15 at each save, Druid/Sorc like class has better spot score than cleric and he can also cast spells while in wildshape etc etc.

Note 2: Alignment does not restricts class choosing. Feel free to advice "spesific alignment required" classes.
Thanks!
Here is my Character Sheet:

Code:
PLAYER NAME	G-Man
CHARACTER NAME	ESCAD (RICHARD)
SURNAME	
KNOWN AS	
ALIGNMENT	TRUE NEUTRAL
RELIGION	FAITHLESS
	
RACE	HUMAN
REGION	WATERDEEP
TOTAL	
ECL	14
HD	14
XP	102.199
CLASS( ES )	
	PALADIN OF FREEDOM (FALLEN) (1)
	WIZARD (GENERALIST) (4)
	UR-PRIEST (2)
	MYSTIC THEURGE (7)
	
	
STR	10
DEX	10 +2 MAG = 12
CON	12
INT	18 +2 MAG = 20
WIS	15 +4 MAG = 19
CHA	8
LUCK	11
	
LANGUAGES	
	COMMON
	CELESTIAL
	DRACONIC
	DWARVEN
	INFERNAL
	ELVEN
	
	
SKILLS	118 TOTAL 
APPRAISE	
BALANCE	
BLUFF	6 - 1= 5
CLIMB	17 + 1 = 18
CONCENTRATION	
CRAFT  ( ALCHEMY )	
CRAFT  ( ARMORSMITH )	
CRAFT  ( MASONERY )	
CRAFT  ( WEAPONSMITH )	
DECIPHER SCRIPT	
DIPLOMACY	
DISABLE DEVICE	
DISGUISE	
ESCAPE ARTIST	
FORGERY	
GATHER INFORMATION	
HANDLE ANIMAL	
HEAL	17 + 4 = 21
HIDE	
INTIMIDATE	
JUMP	
KNOWLEDGE  ( ARCANA )	17 + 5 = 22
KNOWLEDGE  ( FAIRYTALES )	17 + 5 =22	
KNOWLEDGE  ( GEOGRAPHY )	
KNOWLEDGE  ( HISTORY )	
KNOWLEDGE  ( NATURE )	
KNOWLEDGE  ( PLANES )	5 + 5 = 10
KNOWLEDGE  ( RELIGION )	17 + 5 = 22
KNOWLEDGE  ( ROYALTY )	
KNOWLEDGE ( LOCAL )	
KNOWLEDGE ( LOCAL:ANAUROCH )	
KNOWLEDGE ( LOCAL:CHULT )	
KNOWLEDGE ( LOCAL:DAMARA )	
KNOWLEDGE ( LOCAL:NARFELL )	
KNOWLEDGE ( LOCAL:VAASA )	
KNOWLEDGE ( LOCAL:CORMYR )	
KNOWLEDGE ( LOCAL:DALELANDS )	
KNOWLEDGE ( LOCAL:CORMANTHOR )	
KNOWLEDGE ( LOCAL:DRAGON COAST )	
KNOWLEDGE ( LOCAL:EVERMEET )	
KNOWLEDGE ( LOCAL:MOONSHAE ISLES )	
KNOWLEDGE ( LOCAL:LAKE OF STEAM )	
KNOWLEDGE ( LOCAL:AMN )	
KNOWLEDGE ( LOCAL:CALIMSHAN )	
KNOWLEDGE ( LOCAL:TETHYR )	
KNOWLEDGE ( LOCAL:MOONSEA )	
KNOWLEDGE ( LOCAL:HIGH FOREST )	
KNOWLEDGE ( LOCAL:SILVER MARCHES )	
KNOWLEDGE ( LOCAL:SWORD COAST )	
KNOWLEDGE ( LOCAL:SWORD COAST NORTH )	
KNOWLEDGE ( LOCAL:WATERDEEP )	
KNOWLEDGE ( LOCAL:CHESSENTA )	
KNOWLEDGE ( LOCAL:MULHORAND )	
KNOWLEDGE ( LOCAL:UNTHER )	
KNOWLEDGE ( LOCAL:SEMBIA )	
KNOWLEDGE ( LOCAL:THE GREAT RIFT )	
KNOWLEDGE ( LOCAL:HALRUAA )	
KNOWLEDGE ( LOCAL:LUIREN )	
KNOWLEDGE ( LOCAL:THE SHAAR )	
KNOWLEDGE ( LOCAL:AGLAROND )	
KNOWLEDGE ( LOCAL:IMPILTUR )	
KNOWLEDGE ( LOCAL:RASHEMEN )	
KNOWLEDGE ( LOCAL:THAY )	
KNOWLEDGE ( LOCAL:THESK )	
KNOWLEDGE ( LOCAL:UNDERDARK )	
KNOWLEDGE ( LOCAL:THE VAST )	
KNOWLEDGE ( LOCAL:CHONDATH )	
KNOWLEDGE ( LOCAL:SESPECH )	
KNOWLEDGE ( LOCAL:TURMISH )	
KNOWLEDGE ( LOCAL:WESTERN HEARTLANDS )	
KNOWLEDGE ( LOCAL:KARA-TUR )	
KNOWLEDGE ( LOCAL:MAZTICA )	
KNOWLEDGE ( LOCAL:ZAKHARA )	
KNOWLEDGE ( PSIONICS )	
LISTEN	
MARTIAL LORE	
MOVE SILENTLY	
OPEN LOCK	
PERFORM	
PERFORM DANCING	
PROFESSION	
RIDE	
SEARCH	
SENSE MOTIVE	5 + 4 = 9
SLEIGHT OF HAND	
SPEAK LANGUAGE	
SPELLCRAFT	17 + 5 + 2 = 24
SPOT	
SURVIVAL	
SWIM	
TUMBLE	
USE MAGIC DEVICE	
	
FEATS	5 BASE + 1 HUMAN
	1 MALIGN SPELL FOCUS
	2 IRON WILL
	3 IMPROVED INITIATIVE
	4 ENLARGE SPELL
	5 SUDDEN MAXIMIZE
	6 ESCHEW MATERIALS
		
	
INVENTORY	47880 MAGICAL 71820 COMMON
	PERIAPT OF WISDOM +4
	CLOAK OF RESISTANCE +4
	HEADBAND OF INTELLECT +2
	MITHRAL TWILLIGHT CHAINSHIRT +1
	BAG OF HOLDING TYPE II
	RING OF SUSTENENCE
	GLOVES OF DEXTERITY +2
	POTION OF CURE SERIOUS WOUNDS X4
	RING OF NERVESKITTER
	FAMILIAR HUMMINGBIRD ( +4 INIT)
	BOOTS OF TELEPORT
	ROD OF METAMAGIC (QUICKEN)
	
BASE ATTACK	7
GRAPPLE	7
	
AT  ( MELEE )	"+7 / +2
ATTACK OPTIONS	
DAM	1D6
DAMAGE OPTIONS	
CRITICAL	"20 X2
	
AT  ( RANGE )	8 + 3
ATTACK OPTIONS	
DAM	
DAMAGE OPTIONS	
CRITICAL	
	
AC	10 + 5 + 1= 16
TOUCH AC	10 + 1 = 11
FLAT FOOTED AC	10 + 5 = 15
DAMAGE REDUCTION	
INI	4 + 4 + 5 + 1 = 14
	
HP	57
	
S VS FORT	5 BASE + 1 ABIL + 4 = 10
S VS REF	3 BASE + +1 ABIL 4 MAG = 8
S VS WILL	12 BASE + 4 ABIL + 2 FEAT + 4 MAG = 22
	
	
POWER TYPE	
ARCANE - DIVINE

CASTER LEVEL // DC	
11 / 15 + SL 
14 / 14 + SL
	

SPECIAL ABILITIES	
REBUKE UNDEAD
SCRIBE SCROLL
SUMMON FAMILIAR
	
	
DEFEATED MONSTERS
VARIES
 

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I'm playing in FR campaign (Year: 1372 Kythorn) and have a character level 14. I'm planning to become one of the greatest spellcasters of that era. I know this is not an easy task but gonna try for it. As you see i'm playing with cliche: Ur Priest - Mystic Theurge. But after 3 levels (finishing MT class) i need to swap to another class. What should i choose?

Tell us more about how you play your PC. I get that he's trying to be among the best of the best, but what kind of style does he have? What kind of spells does he favor?

Are there any events in the campaign that may have shaped him in an unusual way?
 


Tell us more about how you play your PC. I get that he's trying to be among the best of the best, but what kind of style does he have? What kind of spells does he favor?

Are there any events in the campaign that may have shaped him in an unusual way?

He is only loyal to his friends (some of other PC's in game) and can do anything for power. He don't hesitate killing people for his own aims. He is already planning to create his own demi-plane. But He will do with undead servants in his castle until he reaches that power.

And there is no restrictions about his acts in campaign. DM is open minded and welcomes everything in game. But there is a one thing: If we abuse any rule or bug, he does same and the effect turns to us somehow. ( I took risk of it anyway.

Now I'm looking for anything that can be called "Broken" or "Imba"
Which feats should i choose?
Which spells should i learn?
Which classes should i take?
...

Let me see what can i say more about my character... First of all, he is interested in "Life, afterlife, death and undeath". Because of his mother's unfortunate death in his childhood, he developed an obsession of trying to revive her. But since her mum died because of old age, he couldn't do anything. (No one could helped him.) (These happened when he was a Paladin of Helm) So he asked himself that why he should follow a God that never helps him? He intentionally fell, since he questioned and then lost his belief to his God. And this changed his whole life...

(Paladin level 1, Chaotic Good)

He tried to learn Arcane arts to become powerful but his intend was not anything selfish. He wanted that power to save and protect the weak. He was not a Paladin but still something good was there in his heart. But he was not as polite as paladins were. He slaughtered bad who did non-good acts with no mercy. Praying for mercy or running from him didn't even work. Killed them with his blade, followed them with his spells and killed more of them with both his spells and sword this time. After years, he realised that he could become more powerful if he continued studying on Arcane Arts. But this times, he wanted that "power" only for himself.

(Gained 4 wizard levels, turned Chaotic Neutral)

After years of Arcane studies, he realised another mighty power in universe: Divine Magic. Because of his insatiable power-lust he wanted to learn the secrets of the mighty magic that can be created by the divine. But since he left his own God, just like his past life behind, he seeked for another way to reach that power. Thus, as a result of his researchs he learned the existance of Ur-Priests: A group of heretics that steal Gods' divine powers for themselves. He learned about this cult and then he became one of them. As an ur-priest he stole divinity from Gods' eternal powers.

(Gained 2 levels of Ur-Priest and became evil, neutral )

With both his divine and arcane powers he felt that he is near unbeatable among his equals. But that was not enough for him. Then he searched better and more as he did before. This time, his purpose was harder then others: Combining all powers that he has. He worked even more on his spells. Tried to understand nature of magic: It's rules, exceptions and capabilities...
(Got metamagic feats this way.) After years of experiments, as a result of his efforts, he find a way to increase his adaptability for both Divine and Arcane arts in same time. He didn't need to have divide his researches more.

(Gained levels on Mystic Theurge, turned to True Neutral because of his friends, memories old "good" days etc.)

Now his only purpose is become more powerful: even more than Gods. He can do anything for this intention, except hurting his friends. Because they never left him while these things happened. They tried help him but he refused also.

As you see he is into necromancy, all kinds of divine magic (heals, hurts, helps), evocation, conjuration and transmussion. He is generalist wizard so don't have any prohibited school.

Before i forgot: His God was "Helm" before he falls. He does not like him but even with this, he can do his favor just because of reward. He is just Greedy and power hungry...

I dunno....casting 9th level spells at 14th level. Sounds about as powerful as one could reasonably hope.

I can't cast 9th level spells at the moment. I have "0" use of them. So that means only "bonus spells can be casted". And too bad i don't have enough ability modifier to get bonus. But after a level, yes, i will be able to use it!

By the way, sorry for nearly ir-relevant part of post but i thought there was a spoiler box that i can hide it in.
 


Sounds like you get to be very character based which is awesome. I would rock lorenaster prestige class. The ability to know most everything is pretty awesome. You can roll to see if you ever heard of some random thing or spell etc. This combined with your necromancy interests make for good times for your character. Knowledge is power.
 

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