Character build Problems could use some help

Fallenibilis

First Post
First a bit of back round on my character and the rest of the party.
Originaly my character was an elf fighter but because of several story reasons i ended up joining a cult based around knowledge and information so i multi classed into archivist around this time i also noticed as a fighter i was pretty much usless because i had crap hp and the other fighter was way better at... well melee. Thus i multi classed again into wizard and afterward the party wewnt on a rebuild quest and im curently sitting pretty as a wizard 3/arhivist 3. I had originaly planed from this point to go mystic thurge (my DM is allowing me to take the one from pathfinder) but then i came across the loredelver classand it fits themeaticly way better and i love its abilitys. Also my DM has waved the illumian Prereq.

So my question is this how should i build this character i would like to at least include a couple levels of mystic thurge.

I was thinking Wizard 3/ Archivist 3/ Mystic Thurge 4/ Rouge 1/ Lore Delver 9


Thanks Fallenibilis

P.S.
The Party-
Elf Wizard 3/Archivist 3: me
Elf Ranger 6/ Scout 1
Human Druid 7 (is gonna go sorcerer and became an Arcane Heirophant)
Human Fighter 6/ Ranger 1 (gonna go scout the rest)
Gnome Rogue 6/ Fighter 1 (has plans to be come a legacy champion)
NPC Human (Were tiger) Aristocrat 1/ Fighter 2
 
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First a bit of back round on my character and the rest of the party.
Originaly my character was an elf fighter but because of several story reasons i ended up joining a cult based around knowledge and information so i multi classed into archivist around this time i also noticed as a fighter i was pretty much usless because i had crap hp and the other fighter was way better at... well melee. Thus i multi classed again into wizard and afterward the party wewnt on a rebuild quest and im curently sitting pretty as a wizard 3/arhivist 3. I had originaly planed from this point to go mystic thurge (my DM is allowing me to take the one from pathfinder) but then i came across the loredelver classand it fits themeaticly way better and i love its abilitys. Also my DM has waved the illumian Prereq.

So my question is this how should i build this character i would like to at least include a couple levels of mystic thurge.

I was thinking Wizard 3/ Archivist 3/ Mystic Thurge 4/ Rouge 1/ Lore Delver 9


Thanks Fallenibilis

P.S.
The Party-
Elf Wizard 3/Archivist 3: me
Elf Ranger 6/ Scout 1
Human Druid 7 (is gonna go sorcerer and became an Arcane Heirophant)
Human Fighter 6/ Ranger 1 (gonna go scout the rest)
Gnome Rogue 6/ Fighter 1 (has plans to be come a legacy champion)
NPC Human (Were tiger) Aristocrat 1/ Fighter 2

1st) The Druid is what? I thought the Druid was just getting really good around this level, why would he change up now?
2nd) It looks like your the party arcane & divine caster and with acces to all the cleric spells the party healer to boot! By going Mystic Theurge(I dont know the difference between the Pathfinder version and the D&D version, can you elaborate?) you and the Druid are going to own this party! You sacrificed spell level for duel caster progression, casting both the divine and arcane is going to make you have more spells & well rounded selection indeed but at the expence of higher level spells, and you know what the common census on that is.

3rd if for flavor the loredelver fits well go for it, I dont build with power in mind I go with flavor and the loredelver and Arcanist are birds of a common feather!

Eman Resu
 

Anytime you're building for flavour, go with what feels right. Power gaming should always be gently set to the side when something just fits.

As far as casting ability, never reaching 8th and 9th level spells (while detrimental) can be corrected with liberal use of scrolls, which can get expensive, but do the trick just fine.
 

1st) The Druid is what? I thought the Druid was just getting really good around this level, why would he change up now?
He wants a really powerfull Animal Companion Familer his Drudic Circle is largely based on snakes so he's trying to get a Gargatuan Constrictor Snake.

2nd) It looks like your the party arcane & divine caster and with acces to all the cleric spells the party healer to boot! By going Mystic Theurge(I dont know the difference between the Pathfinder version and the D&D version, can you elaborate?) you and the Druid are going to own this party! You sacrificed spell level for duel caster progression, casting both the divine and arcane is going to make you have more spells & well rounded selection indeed but at the expence of higher level spells, and you know what the common census on that is.

The diffrence between the pathfinder version and the 3.5 one is it gets a d6 hit die and two abilitys.

Combined Spells (Su): A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Spells prepared or cast in this way take up a slot one level higher than they originally occupied. This ability cannot be used to cast a spell at a lower level if that spell exists on both spell lists. At 1st level, a mystic theurge can prepare 1st-level spells from one of his spellcasting classes using the 2nd-level slots of the other spellcasting class. Every two levels thereafter, the level of spells that can be cast in this way increases by one, to a maximum of 5th-level spells at 9th level (these spells would take up 6th-level spell slots). The components of these spells do not change, but they otherwise follow the rules for the spellcasting class used to cast the spell.

and

Spell Synthesis (Su): At 10th level, a mystic theurge can cast two spells, one from each of his spellcasting classes, using one action. Both of the spells must have the same casting time. The mystic theurge can make any decisions concerning the spells independently. Any target affected by both of the spells takes a –2 penalty on saves made against each spell. The mystic theurge receives a +2 bonus on caster level checks made to overcome spell resistance with these two spells. A mystic theurge may use this ability once per day.

I've revised my build a little wizard 3/archivist 3/mystic thurge 6/factorum 1/Lore Delver 7

Doing this means i get to cast 5th level spells in each class, but i give up Improved Evasion & Greater Arcane Sight at will... i think it may be worth it though.

P.S. My DM just informed me that i can chose to progress My Arcane or my Divine Spell Casting if you have any ideas which would be better i would love to hear them.
 
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So i think im going to progress my wizard side as arcane seems to be genneraly more usefull.

well I think you will run into some friction or at least minor objections from many on this board saying that. I would ask for you to define useful in this context, not excerpt from dictionary. Utilitarian, damage, more ranged touch, self buffing, party buffing, movement, healing, protection? I think having access to both sides allows you to round out your PC, besides you are all ready stuck with progressing to 3rd level in 2 classes, you already made the sacrifice, you would be less than optimal to change course now and only progress one side when you could from now on progress in 2 spell casters simultaneously. Just my opinion, but if you were allowed to go back and completely redue your build then do, but if your stuck at 6th level with 2 3rd level spell casting classes then you might as well go with Mystic Thuerge, more bang for the buck!
 

Unfortunately i'm not able to rebuild the character at this point i've got to stick with what i got my plan is to use Mystic Thurge for as long as possible the progress one of the sides probably with the Lore Delver class to fit the theme.

Now as to what i would define as more usefull, Battlefield control, Utilitarian spells for unexpected situtaitions, and pure offensive power to head to head with NPC Spell Casters which the party currently lacks.
 

Battle field control, mass damage, and vs mono e mono with other spellslingers...yah arcane w/ metamagic feats is argueable the best, big boom with the range touch and utility. Divine has battlefield mass area damage available just not as much...but for save or die spells the cleric is hard to beat but thats only to 1 target...the interesting part is you were talking about dungeon delver and arcanist for skill selection flavor and now you want a Psion Keneticist or Warmage, these last 2 are the best IMO at big boomer and the Warmage has a dozen range touch no save spells
 

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