Character Concepts - Dragon Lance (Updated 6/12)

malcolm_n

Adventurer
This week for Character Concepts; The Heroes of the Lance. I’m building each based on existing information I've found online as well as published sources.
If you happen to have your own take on these characters, please don’t hesitate to make a post or suggestion :). I'll get the others up shortly and post them here. If you want something lower level than 26, don't hesitate to ask and I'll post it after your request.

Please note, I build all character concepts at level 26 so that anybody who plays a given character has a sort of road map to follow to help give a good feel for what the character's able to do.[FONT=&quot]
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[sblock=Tanis – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ======
Tanis Half-Elven, level 26
Half-Elf, Fighter, Paragon Multiclassing, Martial Archetype
Build: Guardian Fighter
Fighter: Combat Superiority
Fighter Talents: Two-handed Weapon Talent
Background: Geography - Forest, Half-Elf - Outcast, Martial - Local Hero (+2 to Perception)

FINAL ABILITY SCORES
Str 22, Con 12, Dex 24, Int 12, Wis 15, Cha 14.

STARTING ABILITY SCORES
Str 15, Con 8, Dex 17, Int 10, Wis 13, Cha 10.


AC: 40 Fort: 36 Reflex: 37 Will: 30
HP: 177 Surges: 10 Surge Value: 46

TRAINED SKILLS
Athletics +24, Heal +20, Endurance +19, Perception +22

UNTRAINED SKILLS
Acrobatics +20, Arcana +14, Bluff +15, Diplomacy +17, Dungeoneering +15, History +14, Insight +17, Intimidate +15, Nature +15, Religion +14, Stealth +20, Streetwise +15, Thievery +20

FEATS
Level 1: Warrior of the Wild
Level 2: Wood Elf Agility
Level 4: Improved Initiative (retrained to Superior Initiative at Level 21)
Level 6: Novice Power
Level 8: Acolyte Power
Level 10: Adept Power
Level 11: Versatile Master
Level 12: Quick Draw
Level 14: Defending Dabbler
Level 16: Point-Blank Shot
Level 18: Agile Superiority
Level 20: Brutal Tactics
Level 21: Elven Sidestep
Level 22: Weapon Focus (Bow)
Level 24: Weapon Expertise (Bow)
Level 26: Weapon Master

POWERS
Archetype's Edge: Arrow of Vengeance
Dilettante: Warning Shot
Fighter at-will 1: Weapon Master's Strike
Fighter at-will 1: Knockdown Assault (retrained to Fading Strike at Paragon Multiclassing)
Paragon Multiclassing: Hunter's Shot
Paragon Multiclassing: Defensive Volley
Paragon Multiclassing: Claim the Prize
Warrior's Ascent: Uncanny Aim (Rogue)
Fighter encounter 1: Covering Attack
Fighter daily 1: Comeback Strike
Fighter utility 2: Pass Forward
Fighter encounter 3: Probing Attack
Fighter daily 5: Relentless Pressure
Fighter utility 6: Agile Approach
Fighter encounter 7: Weapon Master's Gambit
Fighter daily 9: Fighter's Recovery
Fighter utility 10: Spot Weakness
Fighter encounter 13: Assured Strike (replaces Covering Attack)
Fighter daily 15: Quicksilver Stance (retrained to Arterial Strike at Adept Power) (replaces Comeback Strike)
Fighter utility 16: Iron Warrior (retrained to Wary Shooter at Acolyte Power)
Fighter encounter 17: Weapon Master's Tactics (retrained to Duck and Draw at Novice Power) (replaces Probing Attack)
Fighter daily 19: Protective Sweep (replaces Relentless Pressure)
Fighter utility 22: Battle Furor
Fighter encounter 23: Turnabout Riposte (replaces Weapon Master's Gambit)
Fighter daily 25: Fighter's Resurgence (replaces Fighter's Recovery)

ITEMS
Adventurer's Kit, Dagger (2), Defensive Longsword +6, Magic Starleather Armor +6, Amulet of Life +5, Retributive Longbow +5, Boots of Quickness (paragon tier), Belt of Vigor (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Flint Fireforge – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ======
Flint Fireforge, level 26
Dwarf, Fighter, Dwarven Defender, Adamantine Soldier
Build: Great Weapon Fighter
Fighter: Combat Superiority
Fighter Talents: Two-handed Weapon Talent

FINAL ABILITY SCORES
Str 25, Con 22, Dex 10, Int 12, Wis 17, Cha 12.

STARTING ABILITY SCORES
Str 18, Con 13, Dex 8, Int 10, Wis 13, Cha 10.


AC: 42 Fort: 38 Reflex: 30 Will: 32
HP: 202 Surges: 15 Surge Value: 50

TRAINED SKILLS
Intimidate +19, Endurance +26, Athletics +25

UNTRAINED SKILLS
Acrobatics +13, Arcana +14, Bluff +14, Diplomacy +14, Dungeoneering +18, Heal +16, History +14, Insight +18, Nature +16, Perception +18, Religion +14, Stealth +13, Streetwise +14, Thievery +13

FEATS
Level 1: Armor Proficiency (Plate)
Level 2: Toughness
Level 4: Dwarven Weapon Training
Level 6: Wary Fighter
Level 8: Against All Odds
Level 10: Battle Hardened
Level 11: Deadly Axe
Level 12: Mettle
Level 14: Devastating Critical
Level 16: Take Measure
Level 18: Weapon Focus (Axe)
Level 20: Weapon Expertise (Axe)
Level 21: Axe Mastery
Level 22: Inevitable Challenge
Level 24: Unstoppable Charge
Level 26: Martial Mastery

POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Wicked Strike
Fighter encounter 1: Bell Ringer
Fighter daily 1: Villain's Menace
Fighter utility 2: Defensive Stance
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Rain of Steel
Fighter utility 6: Third Wind
Fighter encounter 7: Weapon Master's Gambit
Fighter daily 9: Bone Crusher
Fighter utility 10: Fighter's Grit
Fighter encounter 13: Crumpling Slam (replaces Bell Ringer)
Fighter daily 15: No Room to Breathe (replaces Villain's Menace)
Fighter utility 16: Diehard
Fighter encounter 17: Exacting Strike (replaces Sweeping Blow)
Fighter daily 19: Battlefield Challenge (replaces Rain of Steel)
Fighter utility 22: Hard to Kill
Fighter encounter 23: Crippling Smash (replaces Weapon Master's Gambit)
Fighter daily 25: Earthquake Smash (replaces Bone Crusher)

ITEMS
Parry Gauntlets (heroic tier), Belt of the Brawler (heroic tier), Supremely Vicious Battleaxe +6, Battleforged Legion Plate Armor +5, Amulet of Protection +6, Bracers of Mighty Striking (epic tier), Dwarfstride Boots (paragon tier), Helm of Battle (paragon tier), Stone Band (paragon tier), Tattoo of Vengeance (paragon tier), Adventurer's Kit
====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Raistlin Majere – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ======
Raistlin Majere, level 26
Human, Wizard, Planeshifter, Magister
Build: War Wizard
Arcane Implement Mastery: Staff of Defense
Second Implement: Orb of Deception
Magister's Knack: Magister's Knack Intelligence
Background: Arcane Sentinel (+2 to Arcana)

FINAL ABILITY SCORES
Str 12, Con 15, Dex 14, Int 29, Wis 14, Cha 14.

STARTING ABILITY SCORES
Str 10, Con 8, Dex 12, Int 18, Wis 12, Cha 12.


AC: 39 Fort: 32 Reflex: 39 Will: 41
HP: 125 Surges: 8 Surge Value: 31

TRAINED SKILLS
Religion +27, Arcana +29, Dungeoneering +20, History +27, Insight +20, Stealth +20, Intimidate +20

UNTRAINED SKILLS
Acrobatics +15, Bluff +15, Diplomacy +15, Endurance +15, Heal +15, Nature +15, Perception +15, Streetwise +15, Thievery +15, Athletics +14

FEATS
Wizard: Ritual Caster
Human: Action Surge
Level 1: Linguist
Level 2: Skill Training (Stealth)
Level 4: Skill Training (Intimidate)
Level 6: Implement Expertise (Staff)
Level 8: Alchemist
Level 10: Far Spell
Level 11: Expanded Spellbook
Level 12: Second Implement
Level 14: Spell Focus
Level 16: Inescapable Force
Level 18: Reserve Maneuver
Level 20: Clever Control
Level 21: Epic Will
Level 22: Indomitable Will
Level 24: Superior Initiative
Level 26: Blind-Fight

POWERS
Bonus At-Will Power: Scorching Burst
Reserve Maneuver: Chain Lightning
Wizard at-will 1: Magic Missile
Wizard at-will 1: Thunderwave
Wizard encounter 1: Burning Hands
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Acid Arrow
Wizard daily 1 Spellbook: Grease
Wizard utility 2: Feather Fall
Wizard utility 2 Spellbook: Jump
Wizard encounter 3: Color Spray
Wizard daily 5: Fireball
Wizard daily 5 Spellbook: Web
Wizard daily 5 Spellbook: Glitterdust
Wizard utility 6: Dispel Magic
Wizard utility 6 Spellbook: Levitate
Wizard encounter 7: Lightning Bolt
Wizard daily 9: Face of Death
Wizard daily 9 Spellbook: Animate Dead
Wizard daily 9 Spellbook: Wall of Fire
Wizard utility 10: True Seeing
Wizard utility 10 Spellbook: Mirror Image
Wizard encounter 13: Illusory Assailant (replaces Burning Hands)
Wizard daily 15: Bigby's Grasping Hands (replaces Fireball)
Wizard daily 15 Spellbook: Vertigo
Wizard daily 15 Spellbook: Ball Lightning
Wizard utility 16: Words of Truth
Wizard utility 16 Spellbook: Fly
Wizard encounter 17: Force Volley (replaces Color Spray)
Wizard daily 19: Disintegrate (replaces Face of Death)
Wizard daily 19 Spellbook: Plague of Illusions
Wizard daily 19 Spellbook: Evard's Black Tentacles
Wizard utility 22: Time Stop
Wizard utility 22 Spellbook: Dimensional Journey
Wizard encounter 23: Arcane Volley (replaces Lightning Bolt)
Wizard daily 25: Orbmaster's Prismatic Sphere (replaces Bigby's Grasping Hands)
Wizard daily 25 Spellbook: Phantom Reality
Wizard daily 25 Spellbook: Maze

ITEMS
Spellbook, Belt Pouch, Staff of Magius, Siberys Shard of the Mage (epic tier), Black Wizard's Robes, Amulet of Protection +6, Hidden Dagger
RITUALS
Comprehend Language, Arcane Mark, Magic Mouth, Tenser's Floating Disk, Knock, Discern Lies, Planar Portal, History Revealed, Tenser's Binding, Create Teleportation Circle, View Location, True Sending, Forbiddance, Observe Creature, Loremaster's Bargain, Divine Sight, Shadow Walk, Scribe, Undead Servitor, Amanuensis, Speak with Dead, Memory of a Thousand Deaths, Eavesdropper's Foil
FORMULAS
Herbal Poultice
[FONT=&quot]====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/FONT][/sblock][FONT=&quot] Raistlin’s Staff of Magius is a Staff of Fiery Might +6; his Black Wizard’s Robes are Temporal Efreetweave armor +5; and his Hidden Dagger is a Parrying Dagger +4.[/FONT] [sblock=Caramon Majere – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ======
Caramon Majere, level 26
Human, Fighter, Glorious Myrmidon, Adamantine Soldier
Build: Brawling Fighter
Fighter: Combat Agility
Fighter Talents: Brawler Style
Background: Former Gladiator, Athlete, Lost Kin, Recent Life - Valued Prisoner (Former Gladiator Benefit)

FINAL ABILITY SCORES
Str 27, Con 15, Dex 20, Int 12, Wis 10, Cha 12.

STARTING ABILITY SCORES
Str 18, Con 13, Dex 13, Int 10, Wis 8, Cha 10.


AC: 42 Fort: 45 Reflex: 37 Will: 33
HP: 180 Surges: 11 Surge Value: 45

TRAINED SKILLS
Streetwise +19, Intimidate +19, Endurance +22, Athletics +28

UNTRAINED SKILLS
Acrobatics +20, Arcana +14, Bluff +14, Diplomacy +14, Dungeoneering +13, Heal +13, History +14, Insight +13, Nature +13, Perception +13, Religion +14, Stealth +18, Thievery +18

FEATS
Human: Action Surge
Level 1: Weapon Proficiency (Bastard sword)
Level 2: Weapon Focus (Heavy Blade)
Level 4: Weapon Expertise (Heavy Blade)
Level 6: Weapon Master
Level 8: Brutal Brawler
Level 10: Dirty Fighting
Level 11: Persistent Threat
Level 12: Clobbering Brawler
Level 14: Reckless Attacker
Level 16: Wrenching Grasp
Level 18: Eyes in the Back of Your Head
Level 20: Paragon Defenses (retrained to Robust Defenses at Level 21)
Level 21: Inescapable Hold
Level 22: Dual Challenge
Level 24: Heavy Blade Mastery
Level 26: Triumphant Attack

POWERS
Bonus At-Will Power: Cleave
Fighter at-will 1: Reaping Strike
Fighter at-will 1: Grappling Strike
Fighter encounter 1: Takedown Attack
Fighter daily 1: Knee Breaker
Fighter utility 2: Battle Fury Stance
Fighter encounter 3: Probing Attack
Fighter daily 5: Crack the Shell
Fighter utility 6: Bodyguard's Stance
Fighter encounter 7: Griffon's Wrath
Fighter daily 9: Stop Thrust
Fighter utility 10: Steely Persuasion
Fighter encounter 13: Bash and Pummel (replaces Takedown Attack)
Fighter daily 15: Eye Gouge (replaces Knee Breaker)
Fighter utility 16: Battle Acumen
Fighter encounter 17: Exorcism of Steel (replaces Probing Attack)
Fighter daily 19: Strike of the Watchful Guard (replaces Crack the Shell)
Fighter utility 22: Surprising Finish
Fighter encounter 23: Trollclaw Grip (replaces Griffon's Wrath)
Fighter daily 25: Reaper's Stance (replaces Stop Thrust)

ITEMS
Helm of the Stubborn Mind (heroic tier), Adventurer's Kit, Agile Nagascale Armor +5, Sacrificial Bastard sword +6, Cloak of Resistance +6, Magic Dagger +4 (2), Shield of the Guardian Heavy Shield (epic tier), Longsword of Great Opportunity +4
====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Sturm Brightblade – Level 26] ====== Created Using Wizards of the Coast D&D Character Builder ======
Sturm Brightblade, level 26
Human, Fighter|Paladin, Dragonslayer, Dispossesed Champion
Hybrid Paladin: Hybrid Paladin Will
Hybrid Talent: Combat Specialty
Combat Specialty: Combat Superiority (Hybrid)
Background: Vet Who Can't Let Go, Occupation - Military, Martial - Local Hero, Squire, Penitent (Vet Who Can't Let Go Benefit)

FINAL ABILITY SCORES
Str 24, Con 23, Dex 14, Int 12, Wis 12, Cha 14.

STARTING ABILITY SCORES
Str 15, Con 16, Dex 12, Int 10, Wis 10, Cha 12.


AC: 42 Fort: 38 Reflex: 34 Will: 37
HP: 188 Surges: 15 Surge Value: 47

TRAINED SKILLS
Religion +19, History +20, Diplomacy +20, Athletics +23

UNTRAINED SKILLS
Acrobatics +11, Arcana +14, Bluff +15, Dungeoneering +14, Endurance +15, Heal +16, Insight +14, Intimidate +16, Nature +14, Perception +14, Stealth +11, Streetwise +15, Thievery +11

FEATS
Human: Armor Proficiency (Plate)
Level 1: Hybrid Talent
Level 2: Bitter Challenge
Level 4: Encouraging Shield
Level 6: Rose King's Balm
Level 8: Stubborn Survivor
Level 10: Defensive Challenge
Level 11: Mighty Challenge
Level 12: Phalanx Warrior
Level 14: Potent Challenge
Level 16: Rose King's Lunge
Level 18: Sideways Defense
Level 20: Ubiquitous Shield
Level 21: Perfect Recovery
Level 22: Just Sacrifice
Level 24: Paladin's Truth
Level 26: Weakening Challenge

POWERS
Bonus At-Will Power: Holy Strike
Hybrid at-will 1: Tide of Iron
Hybrid at-will 1: Valiant Strike
Hybrid encounter 1: Covering Attack
Hybrid daily 1: Blood of the Mighty
Hybrid utility 2: Martyr's Blessing
Hybrid encounter 3: Hold Fast
Hybrid daily 5: Unexpected Shield Bash
Hybrid utility 6: Bodyguard's Stance
Hybrid encounter 7: Come and Get It
Hybrid daily 9: Thicket of Blades
Hybrid utility 10: Turn the Tide
Hybrid encounter 13: Fervent Strike (replaces Covering Attack)
Hybrid daily 15: Knight's Defiance (replaces Blood of the Mighty)
Hybrid utility 16: Divine Aegis
Hybrid encounter 17: Exorcism of Steel (replaces Hold Fast)
Hybrid daily 19: Mighty Shield Slam (replaces Unexpected Shield Bash)
Hybrid utility 22: Undeniable Challenge
Hybrid encounter 23: Warrior's Urging (replaces Come and Get It)
Hybrid daily 25: Exalted Retribution (replaces Thicket of Blades)

ITEMS
Belt of Resilience (heroic tier), Foe Fending Shield Heavy Shield (paragon tier), Sacrificial Longsword +6, Legion Plate Armor of Sacrifice +5, Amulet of Mental Resolve +6, Eye of Awareness (epic tier), Lightning Reflex Gloves (paragon tier), Boots of Withdrawal (paragon tier), Diamond Bracers (heroic tier)
[FONT=&quot]====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/FONT][/sblock][sblock=Tasslehoff Burrfoot - Level 26]====== Created Using Wizards of the Coast D&D Character Builder ======
Tasslehoff Burrfoot, level 26
Halfling, Rogue, Halfling Scoundrel, Dark Wanderer
Build: Trickster Rogue
Rogue Tactics: Artful Dodger
Rogue: Rogue Weapon Talent
Background: Halfling - Storyteller, Free Spirit, Recent Life - Teambuilding Exercise, Occupation - Thief (+2 to Thievery)

FINAL ABILITY SCORES
Str 10, Con 12, Dex 26, Int 12, Wis 13, Cha 25.

STARTING ABILITY SCORES
Str 8, Con 10, Dex 17, Int 10, Wis 11, Cha 16.


AC: 41 Fort: 29 Reflex: 40 Will: 41
HP: 149 Surges: 13 Surge Value: 37

TRAINED SKILLS
Stealth +26, Thievery +33, Bluff +28, Perception +19, Acrobatics +35, Athletics +25

UNTRAINED SKILLS
Arcana +14, Diplomacy +20, Dungeoneering +14, Endurance +14, Heal +14, History +14, Insight +14, Intimidate +20, Nature +14, Religion +14, Streetwise +20

FEATS
Level 1: Halfling Fast Talk
Level 2: Skill Power
Level 4: Skill Focus (Bluff)
Level 6: Skill Focus (Thievery)
Level 8: Deadeye Slinger
Level 10: Duelist's Panache
Level 11: Underfoot
Level 12: Lucky Skirmisher
Level 14: Skilled Feint
Level 16: Underhanded Tactics
Level 18: Danger Sense
Level 20: Improved Initiative (retrained to Superior Initiative at Level 21)
Level 21: One with Shadow
Level 22: Epic Will
Level 24: Indomitable Will
Level 26: Untraceable

POWERS
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Clever Strike
Skill Power: Fast Hands
Rogue encounter 1: Unbalancing Shot
Rogue daily 1: Trick Strike
Rogue utility 2: Quick Palm
Rogue encounter 3: Trickster's Blade
Rogue daily 5: Mocking Strike
Rogue utility 6: Fast Talk
Rogue encounter 7: Rogue's Luck
Rogue daily 9: Vexing Escape
Rogue utility 10: Stall Tactics
Rogue encounter 13: Skip Shot (replaces Unbalancing Shot)
Rogue daily 15: Bold Feint (replaces Trick Strike)
Rogue utility 16: Magpie Filch
Rogue encounter 17: Escape Artist's Gambit (replaces Trickster's Blade)
Rogue daily 19: Snake's Retreat (replaces Vexing Escape)
Rogue utility 22: Thief of Fortune
Rogue encounter 23: Blindside (replaces Rogue's Luck)
Rogue daily 25: Perfect Shot (replaces Bold Feint)

ITEMS
Gambler's Suit Starleather Armor +6, Cloak of Displacement +5, Rebounding Sling +5, Reading Spectacles (heroic tier), Time-Jumping Boots (epic tier), Quicksilver Blade Dagger +4, Ring of Tenacious Will (epic tier), Rogue's Belt (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]
 
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I have friends for whom DragonLance seems to be the very Definition of D&D.
I havent even read them ;(, but I have still heard quite a bit about
the characters and that in itself says something.
 


hehe, yeah. lol. Moving lower level concepts down so they don't clutter the top. From here on, if you want something lower than 26, please request and I'll throw it in after.
[sblock=Tanis – Level 6] ====== Created Using Wizards of the Coast D&D Character Builder ======
Tanis Half-Elven, level 6
Half-Elf, Fighter
Build: Guardian Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Background: Geography - Forest, Half-Elf - Outcast, Martial - Local Hero (+2 to Perception)

FINAL ABILITY SCORES
Str 16, Con 10, Dex 18, Int 10, Wis 13, Cha 12.

STARTING ABILITY SCORES
Str 15, Con 8, Dex 17, Int 10, Wis 13, Cha 10.


AC: 21 Fort: 19 Reflex: 18 Will: 15
HP: 55 Surges: 9 Surge Value: 13

TRAINED SKILLS
Athletics +11, Heal +9, Endurance +8, Perception +11

UNTRAINED SKILLS
Acrobatics +7, Arcana +3, Bluff +4, Diplomacy +6, Dungeoneering +4, History +3, Insight +6, Intimidate +4, Nature +4, Religion +3, Stealth +7, Streetwise +4, Thievery +7

FEATS
Level 1: Warrior of the Wild
Level 2: Wood Elf Agility
Level 4: Improved Initiative
Level 6: Novice Power

POWERS
Dilettante: Warning Shot
Fighter at-will 1: Weapon Master's Strike
Fighter at-will 1: Knockdown Assault
Fighter encounter 1: Covering Attack
Fighter daily 1: Comeback Strike
Fighter utility 2: Pass Forward
Fighter encounter 3: Probing Attack (retrained to Disruptive Strike at Novice Power)
Fighter daily 5: Relentless Pressure
Fighter utility 6: Agile Approach

ITEMS
Defensive Longsword +2, Magic Leather Armor +2, Amulet of Life +1, Adventurer's Kit, Dagger (2), Retributive Longbow +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Flint Fireforge – Level 7] ====== Created Using Wizards of the Coast D&D Character Builder ======
Flint Fireforge, level 7
Dwarf, Fighter
Build: Great Weapon Fighter
Fighter: Combat Superiority
Fighter Talents: Two-handed Weapon Talent

FINAL ABILITY SCORES
Str 18, Con 16, Dex 8, Int 10, Wis 16, Cha 10.

STARTING ABILITY SCORES
Str 18, Con 13, Dex 8, Int 10, Wis 13, Cha 10.


AC: 22 Fort: 21 Reflex: 15 Will: 18
HP: 72 Surges: 12 Surge Value: 18

TRAINED SKILLS
Intimidate +8, Endurance +11, Athletics +10

UNTRAINED SKILLS
Acrobatics, Arcana +3, Bluff +3, Diplomacy +3, Dungeoneering +8, Heal +6, History +3, Insight +8, Nature +6, Perception +8, Religion +3, Stealth, Streetwise +3, Thievery

FEATS
Level 1: Armor Proficiency (Plate)
Level 2: Toughness
Level 4: Dwarven Weapon Training
Level 6: Wary Fighter

POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Wicked Strike
Fighter encounter 1: Bell Ringer
Fighter daily 1: Villain's Menace
Fighter utility 2: Defensive Stance
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Rain of Steel
Fighter utility 6: Third Wind
Fighter encounter 7: Weapon Master's Gambit

ITEMS
Supremely Vicious Battleaxe +2, Battleforged Plate Armor +1, Amulet of Protection +2, Parry Gauntlets (heroic tier), Belt of the Brawler (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock][sblock=Raistlin Majere – Level 6] ====== Created Using Wizards of the Coast D&D Character Builder ======
Raistlin (Red Robes), level 6
Human, Wizard
Build: War Wizard
Arcane Implement Mastery: Staff of Defense
Background: Arcane Sentinel (+2 to Arcana)

FINAL ABILITY SCORES
Str 8, Con 10, Dex 13, Int 21, Wis 12, Cha 12.

STARTING ABILITY SCORES
Str 8, Con 10, Dex 12, Int 18, Wis 12, Cha 12.


AC: 21 Fort: 14 Reflex: 19 Will: 17
HP: 40 Surges: 6 Surge Value: 10

TRAINED SKILLS
Religion +13, Arcana +15, Dungeoneering +9, History +13, Insight +9, Stealth +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics +4, Bluff +4, Diplomacy +4, Endurance +3, Heal +4, Nature +4, Perception +4, Streetwise +4, Thievery +4, Athletics +2

FEATS
Wizard: Ritual Caster
Human: Action Surge
Level 1: Linguist
Level 2: Skill Training (Stealth)
Level 4: Skill Training (Intimidate)
Level 6: Implement Expertise (Staff)

POWERS
Bonus At-Will Power: Scorching Burst
Wizard at-will 1: Magic Missile
Wizard at-will 1: Thunderwave
Wizard encounter 1: Burning Hands
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Acid Arrow
Wizard utility 2: Feather Fall
Wizard utility 2 Spellbook: Jump
Wizard encounter 3: Color Spray
Wizard daily 5: Fireball
Wizard daily 5 Spellbook: Web
Wizard utility 6: Dispel Magic
Wizard utility 6 Spellbook: Levitate

ITEMS
Spellbook, Staff of Magius +2, Red Robes +2, Belt Pouch, Duelist's Dagger +2
RITUALS
Comprehend Language, Arcane Mark, Magic Mouth, Tenser's Floating Disk, Knock, Discern Lies
====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock]Raistlin’s Staff of Magius is a Staff of Fiery Might +2 and his Red Robes are Veteran’s Cloth armor +2, according to the pregen character in CB.
 
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Yeah, I don't think the companions were Epic level. I'd put them in low paragon at their best. Dragonlance to me was one of those realms where Epic levels didn't exist.
 

Good call; I'll remember next time to remind people at the top that I make these characters at level 26 to help provide a road map for them to progress if a player wants to do so. I had stopped making this clear, but have now seen the error in doing so, thank you :).

As to the Hoopak; yeah, after I made a couple more characters that did something similar, I figured I could come back to him and add the staff; I just hadn't done so quite yet.
 

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