JoeGKushner
Adventurer
I've seen numerous PrCs that are cool, but I'm a purist at heart so if something inspires me, I'll generally stick with core classes and use feats and optional abilities, like schools where you pay xp for powers, to compensate for it. Templates are also of great use in such situations.
I probably GM/Play about 60/40 so I can make the NPCs whatever I need but there is something satisfying about 'building' up to that unique character.
I probably GM/Play about 60/40 so I can make the NPCs whatever I need but there is something satisfying about 'building' up to that unique character.