Herpes Cineplex said:Mostly, I think this is because it's such a fun concept to play. No existential anguish, no horrible traumas in his past, just a fully-developed sense of entitlement and a rock-solid conviction that he is the coolest person to ever exist in this world (or any other). It's such a wonderful change of pace from the kinds of characters I gravitate towards in other settings and other systems, and it gives the character room to grow in all kinds of different directions. He could get jaded and bitter with the hardships of adventuring, or he could find a genuine wellspring of compassion and righteousness inside him, or he could "grow up" and decide to abandon adventuring for a different profession, or he could do just about anything, really. No matter what direction the game turns towards, the character can develop right alongside it.
Piratecat said:Alienist. I love the class.
Koewn said:Yeay! Tentacles.
AFGNCAAP said:A rogue/master thrower/invisible blade (focusing on daggers only), from Complete Warrior. Just seemed like a nice, potentially dangerous foe for the PCs to contend with.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.