PrecociousApprentice said:
So if you look at my original post, I did say that most character concepts would be convertible, and I stand by that vehemently. I also think that with a little flexibility of thought and some creativity, very nearly all character concepts should be workable in 4e right out of the gait. There will be a few holes at first (heavy enchantment, necromancy, or shapechange characters for example), but there are relatively few character concepts that are necessisarily mechanics based, and these mechanical holes are slated to be filled within a very short time. The swashbuckler is definitly playable as a rogue, and even better than anything that 3.x did. Backstab is just a metagame name, the mechanics are for extra damage whenever the character has combat adventage. That sounds like every swashbuckler fight I have ever seen. Nothing in the asserted list of bard necessities is absent from 4e, with the addition of effectiveness that 3.x never had. Creativity has always been necessary for character creation, and many of the 4e detractors are trying to claim that 4e stiffles creativity because they don't want to have to think outside the box (flavor text and metagame names that is).
This all comes down to the fact that some people are unable to come to terms with the new paradigm of combat role, and what that both means and doesn't mean for character creation, and they combine that with the inability to release themselves from other games' particular gamist/metagame constructs, and insist on importing them to a new game. Maybe this would all be easier if WotC had named the new game something else, and used slightly different terms for the new gamist/metagame concepts, but that does not change the fact that it would essentially be the same game. A rose by any other name and all. And I think that D&D is the most appropriate thing to call it anyway.
Apparently I was a bit too optimistic in my article. Translation of anything requires intelectual flexibility that is difficult for many. I had assumed that if people had the intelectual flexibility to think pretending to be someone else was fun that this intelectual flexibility would be enough to facilitate what is a relatively easy translation. For those who found my advice useless, I appologise for wasting your time. I am sure there are others who have found the thought excercise highly useful.
First of all, let's stay away from the ad hominem, yes? It doesn't help your argument to attempt and take the intellectual high ground simply because I disagree with what you're saying. What it does do is disrupt things and overall make it unpleasant to debate.
Secondly, I disagree. Again, closing your eyes and pretending the fighter is REALLY a barbarian
doesn't make it a barbarian. That's not roleplaying. Roleplaying is is making a barbarian then playing it as a barbarian. Now, can you make a fighter and pretend he's a barbarian? Sure! I actually HAD a player do that. It was hilarious. He was a prim and proper civilized man who earnestly believed barbarians had it right, and tried to emulate them. He never once took a level in barbarian, because he wasn't one. He couldn't rage. But that character proves me point - he was never a barbarian. He THOUGHT he was one, but the other barbarians would gather around their tents and laugh at him behind his back.
Your entire argument is based on this belief that "ignoring in game mechanics = creativity." It's not. The game exists to supply those mechanics. The roleplaying exists to
supplement those mechanics, not replace them. You can't say "It's not the game's fault it doesn't supply the mechanics," because that's quite literally the purpose of the game. As I said earlier, that doesn't inherintly mean the game is a bad one, or that it's horribly flawed - I don't play D&D if I want a Call of Cthulhu game, because D&D wasn't designed for that niche. But to argue that a game works just fine so long as you
ignore its shortcomings is problematic. If you separate the game from the mechanics, I ask you, what's left of the game? And it's true that, if you ignore the shortcomings of something, it's absolutely perfect; but you could say that for *anything*.
Oh, and for the upteenth time, I'm not some horrible miserly old geezer who hates 4e and wants to see everyone turn away from it. I'm on the fence for it, mechanics wise. But this idea of "If you don't like it, you hate it and are trying to make others hate it" is getting
very tiresome. One of the biggest detractors from the system is this idea where "you
must agree with it on everything,
or else!" Here's the thing; everything in the world needs criticism. That's how you know what to improve. 4e wouldn't exist if people didn't criticize 3.x. I truly fear for a world where it's a moral crime to try and improve things.