I'm sure the DMG prolly still has rules for 'Commoner' or 'Expert' classes. Or just come up with something based on those. Grab a few skills, minimal hp, no real powers. Okay, we'll give you these:Giltonio_Santos said:The hardest point for me right now: at 1st level every character takes an attack power. Does that mean that I cannot opt to have a non-combative concept?
Yeah, I know that combat in D&D is everywhere all the time, but I've played highly non-combative wizards and bards in the past, the rules of 3.0/3.5 and AD&D allowed me to do so.
I want to know how to create a character that doesn't like to fight and sees no use in training for being effective while the party faces a combat challenge. Maybe this is not the wisest option, but RPGs that I've played up till now have allowed me to do that.
Cheers,
What's Going On? - Commoner attack 1
At-Will
Close Burst 5
Effect: You annoy targets in the burst with your peasant whining.
Aggggggh!!! - Commoner 1
You run screaming from the dangerous situation.
Encounter
Personal
Effect: +2 movement rate
8)