ObsidianCrane
First Post
MyISPHatesENWorld said:One could make a suggestion that he use ranger instead, and if he doesn't like the feel and/or mechanics of ranger, but really likes the feel and mechanics of rogue, one could get hung up on the mechanical detail that Hunters Quarry would work on a greatsword and decide he should abandon his concept. Or, one could look at what makes a rogue different from a ranger such as the fact that the rogue is an opportunistic combatant.
Lets put Hunter's Quarry in 3E parlance - you can pick one of Sneak Attack, Sudden Strike, Skirmish or a couple of other names. They all do the same thing in essence though - make you better at hurting an enemy under X condition. So if you have a pre-4E character who uses some form of conditional +XdY damage with a weapon that is not a legal combination with the 4E Sneak Attack, Hunter's Quarry is looking like a good mechancial substitute.
The rest of the character idea is to hard to work out substitutions for right now because we don't have the full text for the classes. But we do know that Rogue is a bad match due to the fact Rogue powers work with Light Weapons (and I doubt there will be a non-homebrew feat to change that).
But on another note Ranger/Rogue or Rogue/Ranger looks like a strong class mix, as being able to stack Sneak and HQ once a combat could be brutal.